[map] dm_collaborator

[map] dm_collaborator

Re: [map] dm_collaborator Posted by FathomX on Mon Jan 10th 2005 at 7:37am
FathomX
4 posts
Posted 2005-01-10 7:37am
FathomX
member
4 posts 10 snarkmarks Registered: Jan 10th 2005
This is a a discussion topic for the map "dm_collaborator" by FathomX which can be found here

Map description:

This is my first map for any game.

It has no lights, props, or skyboxes yet and the only reason I'm putting it up here is so no one steals the name b4 i finish it.

If anybody have any advice not having to do with lighting or prop placement I'd be most grateful, but keep in mind it is far from being finished.

Map screenshots:
Loading embedded content: Map #1574
Re: [map] dm_collaborator Posted by RabidMonkey777 on Mon Jan 10th 2005 at 9:40am
RabidMonkey777
207 posts
Posted 2005-01-10 9:40am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
I don't fancy the lighting too much, it appears too flat to me. Make it a bit more contrasting? Otherwise, looks pretty good.
Re: [map] dm_collaborator Posted by Orpheus on Mon Jan 10th 2005 at 11:03am
Orpheus
13860 posts
Posted 2005-01-10 11:03am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
The fog seems to be really foggy, too foggy for the weather conditions. i like the light angle, but sunlight that low, is orange/red tinted, you need to alter the angle, or the color.

architecture seems fine.
Re: [map] dm_collaborator Posted by habboi on Mon Jan 10th 2005 at 7:12pm
habboi
782 posts
Posted 2005-01-10 7:12pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Who would name there map 'collaborator'!!!

Its a 1% chance of that happening!!!
Re: [map] dm_collaborator Posted by FathomX on Tue Jan 11th 2005 at 1:00am
FathomX
4 posts
Posted 2005-01-11 1:00am
FathomX
member
4 posts 10 snarkmarks Registered: Jan 10th 2005
Dammit I said no advice on lighting.
I only added a single light environment to get an idea on how it would look. I had to brighted the images to make things visible which is why it looks foggy.