Re: cs_stargate
Posted by ReNo on
Wed Jan 19th 2005 at 5:30pm
ReNo
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The actual stargate looks nice but the rest leaves a lot to be desired. Nothing about this looks themed at all - it is only the stargate itself that lives up to the name.
I'd suggest that for your next map you pick something more enclosed, as all these newcomers seem to be trying to make big open maps and all it ends up as is empty and featureless.
Re: cs_stargate
Posted by TeamWolfguard on
Mon Jan 24th 2005 at 10:13pm
Posted
2005-01-24 10:13pm
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all problems i can fix have been fixed.
download available
all abuse welcome.
Re: cs_stargate
Posted by Mouse on
Mon Jan 24th 2005 at 11:55pm
Posted
2005-01-24 11:55pm
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:::puts cigarette butt out on your arm:::
I don't play CS:S so I'm judging from screenshots, but it looks a
little flat to me. From the little bit of CS 1.6 I've played it
seems like CS relies heavily on being able to find cover. If
you're marching across an open field with a group of hostages it seems
like you would be an easy target in your map. I like the idea,
though. Just try and make it more interesting.
Re: cs_stargate
Posted by TeamWolfguard on
Tue Jan 25th 2005 at 12:18am
Posted
2005-01-25 12:18am
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:::sticks a red hot poker in mouse's eye:::
im guessing you have not looked at the map all that close since you did not notice the big rocks and such to hide behind.
Re: cs_stargate
Posted by Cassius on
Tue Jan 25th 2005 at 2:36am
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:: eats your legs ::
The problem with dark maps is that gamma whores will make it bright as day while other players suffer.
Also, about the rocks being useful as cover - if that's true, isn't the layout essentially that of awp_map without the AWP's and rocks instead of blocks?
Re: cs_stargate
Posted by Mouse on
Tue Jan 25th 2005 at 7:59am
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:::tells you that your birth was an accident:::
I noticed the big rocks. I'm talking about walls and buildings and corridors.
Re: cs_stargate
Posted by TeamWolfguard on
Tue Jan 25th 2005 at 12:55pm
Posted
2005-01-25 12:55pm
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:::... well you got me there with the truth :smile: .... :::
(looks at the skybox)
Um... Its outside?
If you walked the map you would see there is plenty of cover. Its
very hard to get a clean shot off from one side of the map to the other.
Re: cs_stargate
Posted by Leperous on
Tue Jan 25th 2005 at 1:19pm
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Your lighting looks pretty awful, and you need to make the snow (?) outside into a displacement surface. You have a lot yet to learn about the Source engine my child (you could make a pretty decent looking stargate using displacement surfaces, I imagine!)
Re: cs_stargate
Posted by brett5010 on
Tue Jan 25th 2005 at 1:26pm
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I have a good idea for you. The CT's start at Stargate Command (the
SGC), where they run through the stargate, which is a teleporter
textured with a blue looking water, which takes them to that place,
where they must rescue hosties, and take them safely back to earth.
Re: cs_stargate
Posted by French Toast on
Wed Jan 26th 2005 at 9:58pm
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I can't see a thing in those screen shots, I think the idea of a dark map is good, but you need to brighten it a bit.
Re: cs_stargate
Posted by Myrk- on
Thu Jan 27th 2005 at 12:18pm
Posted
2005-01-27 12:18pm
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I think you think that you can get away with crappy architecture by making it dark...
Re: cs_stargate
Posted by TeamWolfguard on
Thu Jan 27th 2005 at 2:40pm
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FT: I like the feel of how dark it is when you play. Its just dark enough to make NVG usefull but you can still make out the field of play and work without them.
But Myrk, the crappy architecture is the most well lit! (but i agree, most of it should be hidden in the dark. statement taken to heart, will work to make it better)
Brett: Thanks for the links. Ill check them out.
Thanks for the good feedback guys. I know i have a long way to go.
Re: cs_stargate
Posted by brett5010 on
Thu Jan 27th 2005 at 8:47pm
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The map idea is really good (as im a fan of the show rofl) so when you
have a newer version put it on a server so we can play :biggrin: