Re: de_congo
Posted by Gwil on
Fri Dec 31st 2004 at 1:14am
Gwil
super admin
2864 posts
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Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
It looks nice, but the emphasis on the vertical gameplay seems just a
tad excessive - especially when you're restricted to rope to travel up
and down... Needs more areas than just this one - and larger open
spaces.
Too linear currently.. everything else looks pretty nice though, a well executed theme.
Re: de_congo
Posted by Ferret on
Fri Dec 31st 2004 at 3:08am
Ferret
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Jan 28th 2002
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Only thing I dont like is the waterfalls. More time needs to be spent on those, other than that its hot
Re: de_congo
Posted by Cassius on
Fri Dec 31st 2004 at 8:24am
Cassius
member
1989 posts
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Aug 24th 2001
You definately get points for originality, but the seams in your rockwork show badly.
Re: de_congo
Posted by Gorbachev on
Fri Dec 31st 2004 at 8:35am
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Dec 1st 2002
Location: Vancouver, BC, Canada
I like the idea and the presentation...some of it is a fair bit angular and not quite polished, but it's a great start.
Re: de_congo
Posted by Myrk- on
Fri Dec 31st 2004 at 2:37pm
Myrk-
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Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Displacement tutorial is needed for you it seems. Try it out, its how you get really nice surfaces. Also I think maybe a cave that goes up could be good. You might wanna try and find out how to have an AWP/AWM restriction built in or something, would be carnage with AWMs abound- or maybe max out the fog a little so AWMs are only useful for a short distance.
Also more foliage and get rid of that ridiculously huge tree.
Re: de_congo
Posted by Myrk- on
Fri Dec 31st 2004 at 2:44pm
Myrk-
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Feb 12th 2002
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Location: Plymouth, UK
LOL You do realise anyone with Service Pack 2 can't unzip your file? Its blocked!
[edit] Your lucky winRar can unzip it... but normal built in windows zipper doesn't work on it.
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Nov 29th 2003
Location: !!EARTH!!
Looks cool.....needs cover though because anyone below will have no cover what so ever in a fire fight
Re: de_congo
Posted by Myrk- on
Fri Dec 31st 2004 at 3:05pm
Myrk-
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Occupation: CAD & Graphics Technician
Location: Plymouth, UK
OK I had a go on this level. To be honest, I really liked it. It needs alot of work, but I think you have the basis of a good level.
Firstly you need to understand- you don't need to do crappy trees with brushes anymore, there are model trees which look really good. At the top of the waterfall you should use loads of model trees. You'll find only 4 of the tree models have green leaves as skin number 3 (oak_tree01.mdl, tree_deciduous_01a.mdl and 02a.mdl and tree_poplar_01.mdl). Use these loads and also learn about the repeating grass sprites that appear on certain grounds.
Also- niggly problems I found:
You don't seem to know what or how to use cubemaps. You need on on your water surfaces to make the reflections the right colour. Your rope bridge is a bit iffy- the slats that you walk on are hovering. Your waterfall texture is really crap and has a crappy scroll to it, all flickery. Your dustpuffs you've use to make the waterfall spray need work. Theres a few wierd random cravaces that look a bit wierd, you need to line up and make that skybox a bit more complex to make them look better. Use the distant tree models (the tree line, I know they are all dead trees but it will look better) for the skybox.
The main issues with this map summed up=
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
You need to do more displacement on your rocks. Use the Noise subcommand on displacement to make them a bit more jagged.
You need to sort out them ropes, they really are crappy.
You need to sort out your foliage and niggly problems.
You need to make the lighting better. I suggest making it day time and bright so to get more contrast in the map. Maybe make the fog a bit more severe too.
[/quote]
Re: de_congo
Posted by Myrk- on
Fri Dec 31st 2004 at 4:28pm
Myrk-
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I said about this map in the forum post. Could be very good but needs a lot of work. In my eyes it's half done.
Re: de_congo
Posted by Random on
Sat Jan 1st 2005 at 4:39pm
Random
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Dec 28th 2004
Location: Canada
Pretty fun map could use some more work. I really like the ambient jungle sound you have playing too it adds a nice feel. Also you've got good architecture, and it's a pretty unpredictable map altogether.
Re: de_congo
Posted by willow on
Wed Feb 16th 2005 at 11:37pm
Posted
2005-02-16 11:37pm
willow
member
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Nov 24th 2004
Location: Central California
I like the idea and presentation of the map, however how it plays is another story. I've played this many time on my clan's server, and the gameplay is very random on it. If the gameplay was alittle more controlled with how the teams can move, it could be a great map I feel. Also some deviation in the ground's "terrain" could really help.
Re: de_congo
Posted by homogenous on
Fri Feb 18th 2005 at 5:29pm
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Feb 18th 2005
Occupation: Student
Location: Canada
Looks magnificent, but 29 fps? Maybe want to use some hint brushes...
Re: de_congo
Posted by $loth on
Thu Apr 27th 2006 at 3:50pm
$loth
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Location: South England
This is a great map, i've played it a few times now, it could do with some optimization though I have gotten lower on official CS: S maps.
Re: de_congo
Posted by smerf on
Thu Apr 26th 2007 at 7:54pm
smerf
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Dec 28th 2006
Occupation: Gamer
Location: USA
I like the look of this map. good eye candy. alot different than most other maps i play.