[map] de_rennes_v1

[map] de_rennes_v1

Re: [map] de_rennes_v1 Posted by quezako on Wed Mar 2nd 2005 at 3:54pm
quezako
2 posts
Posted 2005-03-02 3:54pm
quezako
member
2 posts 10 snarkmarks Registered: Mar 2nd 2005 Occupation: Webmaster Location: France
This is a a discussion topic for the map "de_rennes_v1" by quezako which can be found here

Map description:

Slots : 48 (24/24)

Screenshots of this map on a 48 slots server!
http://quezako.com/maps/screenshots/sp_index.php?dir=./de_rennes_v1/050220
Movie (23 mB): http://quezako.com/maps/demos/de_rennes_v1_01.avi

------General Information--------------------------------------------

Title: Rennes - Commercial Center "Colombia"
Release: Version 1
Date: 13th February 2004
Filename: de_rennes_v1.bsp
Author: Quezako
Email Address: quezako|at]hotmail.com
Home page: www.quezako.com
Description: A real Commercial Center called "Colombia" in Rennes, France.
Previous Maps: Some fun maps for Quake3 (fort_boyard, pinball, glass_maze...), same Rennes map for ICS, a SOF2 mod.
Credits/Thanks: Thanks to my for beta-testing and ideas:
Kim, Deeway, Praka, MC_RaT, BZH-Clan and NicoSoft guys and all the others I forgot.

------Play Information-----------------------------------------------

Counter-Strike : Bomb/Defusion - 48 starts defined. (yes it's huge )

The bomb targets are indicated with site A and B tags.

Notes:

The map is the exact copy of the commercial center.
I took a picture of the emergency evacuation map and used it as a template.
I also took a lot of pictures of the center itself for dimensions and textures purpose.
The v2 will be more detailed and with less reflection/tiny brushes problems.
here is a lot of reflections.
If this affects your machine, you can set mat_specular to 0 in the cobsole (take several seconds).

------Map Information------------------------------------------------

New Textures : 12 (+ 24 shop logos).
New Sounds : None (will be some for v2).

------Construction---------------------------------------------------

Base : from scratch (evacuation map)
Editor(s) used : Hammer 4.0 build 3008
Compile Machine : P4 3Ghz
Compile time : 15 mins
Don't hesitate to give me feeligns/suggestions about this map :)

Map screenshots:
Loading embedded content: Map #1826
Re: [map] de_rennes_v1 Posted by ReNo on Wed Mar 2nd 2005 at 4:32pm
ReNo
5457 posts
Posted 2005-03-02 4:32pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Very convincing, in fact probably the most convincing shopping centre map I've come across. However, that doesn't stop it being a bit dull and empty in places. The first shot looks really quite impressive but a couple of niggles such as the pictures on the pillars being wider than the pillars themselves, and the crates looking rather out of place, do detract a bit. Second shot looks not bad but to me the highly detailed prop tables kinda clash with the almost minimalist vibe the rest of the map is giving off. The third shot is just so empty and simplistic, it really calls out for additional detail. The walls are just long expanses of flat texture - how about some closed toilet doors, shop fronts, pictures, maps, whatever? Your elevators are also looking a bit pants in there to be honest; how about making them glass sided instead of just solid metal? The last shot, again, suffers from boring walls, but its quite a nice area otherwise.

I love the way you have done all the floor detail though, with all the markings and shapes. Very realistic :)
Re: [map] de_rennes_v1 Posted by quezako on Thu Mar 3rd 2005 at 9:41pm
quezako
2 posts
Posted 2005-03-03 9:41pm
quezako
member
2 posts 10 snarkmarks Registered: Mar 2nd 2005 Occupation: Webmaster Location: France
Thanks!

I take note of what you sid for de_rennes_v2 :)