Alright, I finally got around to doing it. It's my first one so don't get angry at me for anything. Here goes;
In this first one, there are some wierd lines on this wall, it's right outside of the hostage room.
You'll notice a line between a shiny texture and the not-shiny texture. Also, on that stretch of platform there is rain coming through the roof.
I think this one speaks for itself :smile: Just re-align that texture. I'm pretty sure it's the same on the other side too.
This texture is scaled up too much, make those two line up, otherwise it looks a bit wierd.
That looks a bit odd, just sort of that huge bit of road stretching across the windows. It's not a big deal, just something I noticed.
Once again it's shiny and then suddenly not. This is outside the pound by the green car.
This is the green car. You'll notice that I'm inside it. Something needs to be done about that.
This large drum-thing (just lost the word) is floating a bit. You won't see it if you don't go looking for it, but just lower it for good measure.
In this shot, I can see to the end of the map. I can see the bottom of those skyscrapers too. I think you should enclose the pound in a wall, just to block this off.
Just a wee bit o' texture misalignment there again.
Not sure if you can do anything about this, but you'll notice the bulb is white, but the spots on the walls are blue.
Same thing with the texture alignment.
This road just looks a bit wierd ending out of nowhere. I guess it's not a big deal since basically all the assault remakes do it, but it just looks a bit odd.
For my final shot, from up top the tower, this happens. Just put something there that would qualify as a roof.
Overall one of the better assault remakes I've seen. I especially like the revamped tower by the CT spawn. The biggest things was texture misalignments. I also like that exploding gas, really caught me off guard while I was just shooting random stuff. Hope this helps.