Re: [map] DE_STATION2STATION
Posted by R_Yell on
Mon Mar 7th 2005 at 7:15pm
32 posts
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Registered:
Mar 6th 2005
Location: Spain
Link fixed.
Buildings could have more detail, but I hadn't too much room like I said. And nothing is random in my map except wind gust XD
Re: [map] DE_STATION2STATION
Posted by habboi on
Tue Mar 8th 2005 at 3:38pm
habboi
The Spammer of Snarkpit
member
782 posts
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Dec 11th 2004
Location: United Kingdom
Yeah I had a go at your level:
+Train idea although it looked really stupid when the train flew in the air :/
+Nice wind effects and the cans that move.
+Nice custom textures although a lot of them are stretched.
-Stretched textures
-Train idea is brilliant but looks a bit fake :/
-Buildings are plain but I understand that it's big enough without the detailed stuff.
-Long loading time!
-Waterfall looked good in the pictures but looks really rubbish up close and the water needs to be cheap all over otherwise you have a problem.
Re: [map] DE_STATION2STATION
Posted by R_Yell on
Tue Mar 8th 2005 at 6:37pm
32 posts
33 snarkmarks
Registered:
Mar 6th 2005
Location: Spain
Yes, waterfall must go, isn't made with a proper method (should be a moving texture or a shader), it takes resources and don't pay for it, and needs some expensive particle effect to be creible. And more important, it isn't really needed, water could come from hidro plant (it recives from dam trough pipeline).
Some textures in close view don't look good, I know. Loading times are related to bots I think, may be there is something wrong or simply .nav has a size out of this world. If there is a new version (not planned except enough people want) I'll try to fix the flying train XD