[map] Aneurysm

[map] Aneurysm

Re: [map] Aneurysm Posted by Jezpuh on Mon Apr 11th 2005 at 4:23pm
Jezpuh
115 posts
Posted 2005-04-11 4:23pm
Jezpuh
member
115 posts 32 snarkmarks Registered: Sep 16th 2004 Occupation: School Location: Assen, Netherlands
This is a a discussion topic for the map "Aneurysm" by Jezpuh which can be found here

Map description:

My first real map on the source engine using Hammer 4.0. I was going for something simple and decided to stick with the office theme. I personally think the office them is quite solid and easy to use. So yeah, nothing special.

I know the name might be a bit weird, but I had a hard time coming up with a good name. I happend to listen to Aneurysm by Nirvana, so I thought, why not.

Map screenshots:
Loading embedded content: Map #1928
Re: [map] Aneurysm Posted by Andrei on Mon Apr 11th 2005 at 4:36pm
Andrei
2455 posts
Posted 2005-04-11 4:36pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
The point_spotlights in pics 2 and 3 are slightly too far away from the surface of the lamps.
Re: [map] Aneurysm Posted by Addicted to Morphine on Mon Apr 11th 2005 at 5:01pm
Posted 2005-04-11 5:01pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
When adopting a theme used in other maps (in this case cs_office), you have to do something special to distinguish your map. Right now, I feel like you're doing a good job of prop placement and creating a believable environment... but it's nothing above or beyond or very different from cs_office. I feel like you need to create some outstanding, unique, and captivating level architecture in order to differentiate your map, aneurysm, from office. You're taking steps in the right direction with the light recesses in your "board room" in the third picture, but I'm interested in seeing something more eye-catching.

Office functions very much on one level, without much vertical gameplay, and I think if you chose to incorporate some height variations to your office, you could make it stand out. Perhaps a board room that opens up to a larger room with multiple levels and recesses. This would be more in the direction of a corporation map, instead of an office map.

If you're using this map simply as an excercise to familiarize yourself with the entities, props, and lighting... then good job. Everything looks correct. But if you're looking to create a map that will stand out on its own, consider making a break from the long corridors and rectangular rooms that seem to mark your office. Go for some unique geometry, with perhaps an emphasis on multi-level gameplay.

Just my opinion. Keep it up.
Re: [map] Aneurysm Posted by Jezpuh on Mon Apr 11th 2005 at 5:15pm
Jezpuh
115 posts
Posted 2005-04-11 5:15pm
Jezpuh
member
115 posts 32 snarkmarks Registered: Sep 16th 2004 Occupation: School Location: Assen, Netherlands
It was more of an exercise but I'll keep your suggestions in mind for my next project. :)
Re: [map] Aneurysm Posted by satchmo on Mon Apr 11th 2005 at 9:49pm
satchmo
2077 posts
Posted 2005-04-11 9:49pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Obviously, this is the work of a veteran mapper. It's definitely a good-looking map, but as people said, nothing extraordinary.

I do think you've made good use of the texture and incorporated them into a cohesive theme. The place looks very realistic. The lighting is great.
Re: [map] Aneurysm Posted by Chefi on Wed Jun 29th 2005 at 2:29pm
Chefi
8 posts
Posted 2005-06-29 2:29pm
Chefi
member
8 posts 11 snarkmarks Registered: Jun 22nd 2005 Location: Finland
Looks wery nice but: I had played many many same looking map (cs_office) and they all look too much same. But u really got nice light on your map... :) You could really make some special to this map and it could have a new look.
Re: [map] Aneurysm Posted by mrod on Wed Jul 20th 2005 at 1:09am
mrod
30 posts
Posted 2005-07-20 1:09am
mrod
member
30 posts 3 snarkmarks Registered: May 30th 2005
Jezpuh you didnt fix your lighting like i told you to on mapcore
Re: [map] Aneurysm Posted by Jezpuh on Wed Jul 20th 2005 at 6:14pm
Jezpuh
115 posts
Posted 2005-07-20 6:14pm
Jezpuh
member
115 posts 32 snarkmarks Registered: Sep 16th 2004 Occupation: School Location: Assen, Netherlands
Actually I never bothered to take new screenshots.