[map] [HL1DM]Cillit_Bang

[map] [HL1DM]Cillit_Bang

Re: [map] [HL1DM]Cillit_Bang Posted by KIIIA on Sat Apr 30th 2005 at 11:29pm
KIIIA
32 posts
Posted 2005-04-30 11:29pm
KIIIA
member
32 posts 83 snarkmarks Registered: Jun 21st 2004
This is a a discussion topic for the map "[HL1DM]Cillit_Bang" by KIIIA which can be found here

Map description:

Hello again, my newest finished project HLDM Cillit_Bang is my entry to the ThW Oldskool HLDM Mappack.

Before dissapointment will occur while watching the screens remember:
-Wpoly Limit of 500 !!! in the contest
-Only HL Standard Content was allowed
-At least it`s HL1

This mappack`s focus was clearly on the gameplay.Optical aspect didn`t matter.So i gonna tell a few things about the gameplay:
Map is designed after the "always walk" principle which means that there are no ending points.There is a main centered 2 layered arena, whose 2 stages are connected by 2 ways. Those 2 ways provide ammo, health and the strongest weapons, so they work as a rescue from the arena and a restock place.
Only small gameplay flowbreaker is the airstrike room.The airstrike room is accessable from 2 sides and the airstrike will happen 40 seconds after the button got activated, so there is enough time for you to kill the original activator and rescue yourself.Map is designed for about 4-8 players.

Map screenshots:
Loading embedded content: Map #1975
Re: [map] [HL1DM]Cillit_Bang Posted by Orpheus on Sat Apr 30th 2005 at 11:35pm
Orpheus
13860 posts
Posted 2005-04-30 11:35pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
It looks like an endless hallway.. does it play very well?

[edit] you had better zip this thing before someone bitches. many places cannot dload a .bsp
Re: [map] [HL1DM]Cillit_Bang Posted by habboi on Sun May 1st 2005 at 11:31am
habboi
782 posts
Posted 2005-05-01 11:31am
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
I can taste the Half Life ness of it :) yum yum!
Re: [map] [HL1DM]Cillit_Bang Posted by Addicted to Morphine on Sun May 1st 2005 at 7:21pm
Posted 2005-05-01 7:21pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I really like the lighting, texturing, and the architecture. Simple, yet interesting. However, I can't say the same about the layout. I want to second Orpheus' concerns about the game play. It looks like a figure 8 layout with out any real connectivity. Does it manage to play well despite the singular paths?