dm_beacon

dm_beacon

Re: dm_beacon Posted by charming_fox on Tue Jan 18th 2005 at 2:10pm
charming_fox
6 posts
Posted 2005-01-18 2:10pm
6 posts 21 snarkmarks Registered: Jan 18th 2005
Hi, Just put together a small site with <span style="font-weight: bold;">screenshots </span>and a <span style="font-weight: bold;">download link</span> to dm_beacon:

www.members.aol.com/madandr9/dm_beacon

Thanks!

-Charming_Fox

PS - The testimonials are fake although they will be updated later today with real ones along with image 18!
Re: dm_beacon Posted by DrGlass on Tue Jan 18th 2005 at 3:58pm
DrGlass
1825 posts
Posted 2005-01-18 3:58pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Looks nice, but some area's seem to be quite empty. I know people dont think adding models is a good idea, but the graity gun isn't much fun without stuff to toss about. I'll fire this one up and give it a real review
Re: dm_beacon Posted by Myrk- on Tue Jan 18th 2005 at 5:31pm
Myrk-
2299 posts
Posted 2005-01-18 5:31pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
I can tell you it won't win, mainly because it isn't finished! You have a really good looking frame for a map, you just need to fill it. Everything is built for a purpose- trust me, I'm an architecture student. What is the purpose of this building/s in the map? You need to make sure you put accross what it is exactly.
Re: dm_beacon Posted by cbk on Tue Jan 18th 2005 at 8:31pm
cbk
30 posts
Posted 2005-01-18 8:31pm
cbk
member
30 posts 83 snarkmarks Registered: Jan 2nd 2005 Location: Canada
Looks good, i agree that it doesn't look finished. Maybe add some door frames instead of just having an opening?
Re: dm_beacon Posted by charming_fox on Tue Jan 18th 2005 at 10:39pm
charming_fox
6 posts
Posted 2005-01-18 10:39pm
6 posts 21 snarkmarks Registered: Jan 18th 2005
Any thoughts?????
Re: dm_beacon Posted by Crono on Tue Jan 18th 2005 at 10:54pm
Crono
6628 posts
Posted 2005-01-18 10:54pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Re: dm_beacon Posted by Cassius on Wed Jan 19th 2005 at 8:51am
Cassius
1989 posts
Posted 2005-01-19 8:51am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
It seems strange, inconsistent. Your static props stand out starkly from the architecture simply because the structures are so basic. The light_environment and sky are fitting, but your choice of gray fog is stark against them.
Re: dm_beacon Posted by 417 on Sat May 7th 2005 at 6:49am
417
21 posts
Posted 2005-05-07 6:49am
417
member
21 posts 2 snarkmarks Registered: Mar 12th 2005 Occupation: Small Business Owner/Operator Location: USA
This map is in our regular rotation and it's a pretty solid map. It's got good game play action and is pretty fun to play. It even handles 14+ players without to much of a problem. I recommend this map!