Re: dm_beacon
Posted by DrGlass on
Tue Jan 18th 2005 at 3:58pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Looks nice, but some area's seem to be quite empty. I know people dont think adding models is a good idea, but the graity gun isn't much fun without stuff to toss about. I'll fire this one up and give it a real review
Re: dm_beacon
Posted by Myrk- on
Tue Jan 18th 2005 at 5:31pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
I can tell you it won't win, mainly because it isn't finished! You have a really good looking frame for a map, you just need to fill it. Everything is built for a purpose- trust me, I'm an architecture student. What is the purpose of this building/s in the map? You need to make sure you put accross what it is exactly.
Re: dm_beacon
Posted by cbk on
Tue Jan 18th 2005 at 8:31pm
cbk
member
30 posts
83 snarkmarks
Registered:
Jan 2nd 2005
Location: Canada
Looks good, i agree that it doesn't look finished. Maybe add some door frames instead of just having an opening?
Re: dm_beacon
Posted by Cassius on
Wed Jan 19th 2005 at 8:51am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
It seems strange, inconsistent. Your static props stand out starkly from the architecture simply because the structures are so basic. The light_environment and sky are fitting, but your choice of gray fog is stark against them.
Re: dm_beacon
Posted by 417 on
Sat May 7th 2005 at 6:49am
21 posts
2 snarkmarks
Registered:
Mar 12th 2005
Occupation: Small Business Owner/Operator
Location: USA
This map is in our regular rotation and it's a pretty solid map. It's got good game play action and is pretty fun to play. It even handles 14+ players without to much of a problem. I recommend this map!