[map] dm_frantic

[map] dm_frantic

Re: [map] dm_frantic Posted by Dan on Fri Jun 10th 2005 at 7:53pm
Dan
17 posts
Posted 2005-06-10 7:53pm
Dan
member
17 posts 262 snarkmarks Registered: Jan 16th 2005
This is a a discussion topic for the map "dm_frantic" by Dan which can be found here

Map description:

Well this is my new hl2dm map that brings you back to the dark corridors and loading bays.

Map screenshots:
Loading embedded content: Map #2086
Re: [map] dm_frantic Posted by satchmo on Sat Jun 11th 2005 at 1:28am
satchmo
2077 posts
Posted 2005-06-11 1:28am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I like the ambiance. Perhaps tune down the fog effect slightly, especially in the first picture. You might want to use dost motes instead for the effect.

Do you already have cubemaps in your map? In the third screenshot, the floor reflection doesn't look quite right. Make sure you've equipped the appropriate surface with cubemaps so the lighting looks pretty.
Re: [map] dm_frantic Posted by habboi on Sat Jun 11th 2005 at 11:01am
habboi
782 posts
Posted 2005-06-11 11:01am
habboi
The Spammer of Snarkpit
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782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Boo yeah thats a nice atmosphere!
I like the future look!
Re: [map] dm_frantic Posted by Haze on Sun Jul 10th 2005 at 9:25am
Haze
118 posts
Posted 2005-07-10 9:25am
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
Now that looks leet, did you make that in Hammer?