[map] Valhalla

[map] Valhalla

Re: [map] Valhalla Posted by Exocet on Sun Dec 24th 2006 at 7:04am
Exocet
3 posts
Posted 2006-12-24 7:04am
Exocet
member
3 posts 20 snarkmarks Registered: Aug 24th 2006
This is a a discussion topic for the map "Valhalla" by Exocet which can be found here

Map description:

Backstory:

The TSA is called upon to eradicate a Kharaa infestation in a sector of the thermonuclear power complex Kraken-4 on the frozen planet of Valhalla, operated by mega-corporation Gyrfalcon Energy. The Kharaa have already established a hive in the reactor core, and is rapidly breeding additional lifeforms in order to infest the entire complex. Kraken-4 generates nearly 100% of all the electricity on Valhalla; if it is lost, the colonies on Valhalla will not survive the harsh climate of the planet.

Although the weather may be freezing, the battle for control of Kraken-4 will surely be heated.

Map screenshots:
Loading embedded content: Map #2799
Re: [map] Valhalla Posted by Orpheus on Sun Dec 24th 2006 at 1:20pm
Orpheus
13860 posts
Posted 2006-12-24 1:20pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Since it is Christmas eve, I will only say that I love NS textures. So crisp/clean..
Re: [map] Valhalla Posted by bLuEMaN on Sun Dec 24th 2006 at 3:58pm
bLuEMaN
14 posts
Posted 2006-12-24 3:58pm
bLuEMaN
member
14 posts 331 snarkmarks Registered: Jul 3rd 2004 Occupation: Junior Level Designer Location: Valencia, Spain.
I like the brush work, my only concern is with the lighting. I cant remember the numbers i used to compile the rad in the old hl1 days (2 years ago) but check the internet, my opinion, raise contrast and make lights give more brightness, that will look more realistic and cool.

Again, nice work, maybe a layout pic to comment the gameplay?
Re: [map] Valhalla Posted by Stadric on Mon Dec 25th 2006 at 3:27am
Stadric
848 posts
Posted 2006-12-25 3:27am
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
Reminds me of Unreal Tournament.
Or maybe Unreal Tournament reminds me of Natural Selection?

It's crisp, I like it.
Re: [map] Valhalla Posted by Orpheus on Wed Dec 27th 2006 at 2:16am
Orpheus
13860 posts
Posted 2006-12-27 2:16am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
OK, Christmas is over. You need to fix the screens now.

http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=158
Re: [map] Valhalla Posted by Captain P on Thu Dec 28th 2006 at 12:13pm
Captain P
1370 posts
Posted 2006-12-28 12:13pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I like the snowy screenshots, they look fresh. The others look too dark and overused, there's too many generic corridor-like sci-fi stuff out there. If I were you, I'd try to get some more out of those snowy outside area's and focus less on the dark inside area's.