Re: [map] dm_biological
Posted by reaper47 on
Sun Nov 11th 2007 at 11:10am
Posted
2007-11-11 11:10am
2827 posts
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Registered:
Feb 16th 2005
Location: Austria
Good things are coming from this competition.
Re: [map] dm_biological
Posted by haymaker on
Sun Nov 11th 2007 at 5:56pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
32 players no way, that would ruin the pace and flow of this gem. It isn't that big really, I'd like to add this to my 1v1 rotation. Great concept and near flawless execution, custom textures normally don't add a whole lot I find but here I don't think you could have done without. A most refreshing change from the dumps that HL2 gives us. Are you immune to damage in the grow room?
There's a couple visual anomalies you probably noticed, but my niggles are gameplay related: the clipped area negates gameplay options; the header at water level access spiral slows me down; I found the water too noisy compared to the rest of the map.
Anyway this is a contender in so many ways, I'm more than impressed. Back to the drawing board for me!
Re: [map] dm_biological
Posted by haymaker on
Sun Nov 11th 2007 at 6:01pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
Ohhh man the crossbow! Critical!
ps slams ftl