Re: [map] DM_Mire (working title)
Posted by haymaker on
Fri Jan 25th 2008 at 6:42am
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
Looks nice if a lil dark-ish, lots of room to move. In screen 3 I just know I'll end up cursing that bulkhead after jumping off the stair top and hitting it.
Re: [map] DM_Mire (working title)
Posted by reaper47 on
Fri Jan 25th 2008 at 6:20pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
I like what I see. Way to dark, though. You need to cover the outsides in lights seamlessly, especially if it's a night map.