Re: [map] DAY 15
Posted by MJ on
Fri Apr 20th 2007 at 1:48pm
MJ
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Dec 25th 2004
Geez, use Filefront at least.
Re: [map] DAY 15
Posted by Playbus on
Fri Apr 20th 2007 at 4:40pm
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Wow, that was the most useful comment I've ever read, well done.
Re: [map] DAY 15
Posted by Riven on
Fri Apr 20th 2007 at 10:05pm
Posted
2007-04-20 10:05pm
Riven
Wuch ya look'n at?
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I've played through it and all the other "Day [Umpteen]" maps, and I suggest you should have merged them into this one mod. I do like the puzzles that arise within the game, very smooth transitions from map to map, and as always, interesting architecture in the strange places. I love the story and idea behind it; I can't wait to see what happens in the series!
I'll be general in my critique: the levels do suffer from brush manipulation (i.e. the doors in the buildings leading up to the strider, were a bit thick). The game play was good for the most part, but I was disappointed in some places where there were uninteresting rooms; it took away from the environment. Good job with Face Poser.
Another fine installment IMO.
Re: [map] DAY 15
Posted by Playbus on
Sat Apr 28th 2007 at 9:48pm
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Yeah, I know what you mean ;-)
Re: [map] DAY 15
Posted by tnkqwe on
Sun Nov 4th 2007 at 12:28pm
Posted
2007-11-04 12:28pm
tnkqwe
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What if my HL2 game is non steam?
Re: [map] DAY 15
Posted by tnkqwe on
Wed Jan 30th 2008 at 9:56am
tnkqwe
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Or
"We will see about that"
Re: [map] DAY 15
Posted by tnkqwe on
Sat Feb 9th 2008 at 7:40am
tnkqwe
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"That what i mean is i have a no steam version of HL2 with witch i can activate add ons with making a single short cut"
It did not work.
The best thing i can do i get the models,sounds,maps and other things.
Re: [map] DAY 15
Posted by Sgt.zerg on
Sun Apr 20th 2008 at 8:37pm
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Mar 24th 2008
Please you know how in the day 13 one you made it where you could download it here? Please do it that way with the rest.