Re: [map] dm_fulford
Posted by reaper47 on
Mon Jul 21st 2008 at 5:35pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
Interesting. For the experiment I have to say, you can do more interesting shapes with the same polycount. Basically, any HL1 map has viewer polygons and some maps still have more variety.
Looking at the brightly coloured custom textures, I have a suspicion this that this map is (at least subconciously) as much an experiment in style as in performance. I've probably seen too many (well, maybe 8 or 9) HL maps done in cell shading, so I probably am not quite as excited as I could be. Lots of interesting stuff to do, though. Try going even more abstract, or experiment with super-cheap solid-colour shaders to go all the way.