Re: [article] Cameras
Posted by parakeet on
Mon Dec 6th 2004 at 9:34pm
544 posts
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Apr 30th 2004
Occupation: n/a
Location: Eastern US
I cant wait to get hl2!!! = /
Re: [article] Cameras
Posted by Guessmyname on
Fri Dec 10th 2004 at 6:02pm
342 posts
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Registered:
Dec 6th 2004
I can't find point_camera in HL2DM!
Where is it?
Besides that excellent tut
Re: [article] Cameras
Posted by kingtoke on
Wed Dec 15th 2004 at 10:33pm
Posted
2004-12-15 10:33pm
56 posts
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Registered:
Nov 25th 2004
Location: uk
Ok i finally got the camera to work in CSS - you need to add in the data files from HL2.
but my screens screwed up, the texture is aligned in the middle (the left part of the acreen is the right and vice versa- fitting the texture zooms it in on a tiny section of the screen and re-aligning it seems to be a very long game of trial and error - is their an easier way of ensureing that the screen lines up with the brush?
Re: [article] Cameras
Posted by kdhunt2000 on
Sun Dec 19th 2004 at 10:35pm
Posted
2004-12-19 10:35pm
98 posts
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Registered:
Dec 19th 2004
Location: USA
Ok, I have a question. I read this tutorial. I made a camera and a tv screen exactly like on this tutorial. I am mapping for hl2dm btw... Anyway, I just didnt use the g man. Now in my game I dont show up in the camera. Is there anyway to fix this? I've seen it done on the mpa building blocks _ final. I know for a fact it must be possible. Also, I have a very newbish quesiton. (plz dont kill me) How do I tie enitities such as a point_camera to a solid so that whenever I move the (lets say) solid camera (the actual physical one) the point eneitity moves flawlessly with it?
Re: [article] Cameras
Posted by Dred_furst on
Tue Dec 21st 2004 at 11:06am
Posted
2004-12-21 11:06am
455 posts
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Registered:
Sep 3rd 2003
Location: UK
Try checking none of the entities have red target and name fields, also use the parent field to move things with other things,
Re: [article] Cameras
Posted by LittleGetty on
Thu Jan 20th 2005 at 1:15am
24 posts
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Registered:
Jan 15th 2005
Great, that's awesome. thanks a bunch. I would have never figured that out.
Re: [article] Cameras
Posted by iceman on
Wed Jan 26th 2005 at 9:39pm
31 posts
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Jan 26th 2005
Is it posible to get the cameras to take a screen shot and place it on the monitor while it scrolles through updating other cameras and monitors?
Re: [article] Cameras
Posted by Storm on
Sun Mar 13th 2005 at 9:03pm
2 posts
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Mar 9th 2005
Occupation: Student
Location: Sweden
Very good tut easy to understand and all. But i got 1 question. When im having more Cameras the TV's still show only what is seen with the firt camera. I renamed the TV's (Wall brushes) and used the info_camera the right way but i still can only see whats shown on camera 1.
Anyone know why?
Re: [article] Cameras
Posted by Pureferret on
Tue May 3rd 2005 at 9:18pm
27 posts
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Registered:
May 3rd 2005
Cool Tut, I like it. But is ther no way to see yourself on the monitor? I was tryinfg to set up a mirror but couldn't rig up the right stuff.
Re: [article] Cameras
Posted by shibby on
Thu May 5th 2005 at 10:41am
Posted
2005-05-05 10:41am
9 posts
1 snarkmarks
Registered:
Feb 16th 2005
Location: australia
Sweet tutorial but no1 has answered how 2 get it working in CSS???
1 guy sed he did it but didnt explain how he did it... any help wud be mad guys.
shibby
Re: [article] Cameras
Posted by sniper1418 on
Mon Jan 16th 2006 at 8:52pm
7 posts
1 snarkmarks
Registered:
Jun 4th 2005
Actually you can make a camera setup in hl2dm hammer and copy/paste it into your css map and it will work.
Re: [article] Cameras
Posted by FIDDLER on
Mon Jun 25th 2007 at 6:52am
39 posts
14 snarkmarks
Registered:
Feb 4th 2003
So...
The last post here was on 16th January 06... has anyone come up with any new details about working with camera's in HL2? Anything new or new tuts on how to accomplish amazing things with cameras?
Re: [article] Cameras
Posted by amy on
Sun May 4th 2008 at 8:34am
1 post
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Registered:
Mar 18th 2008
The link doesn't work (anymore)