[article] Cameras

[article] Cameras

Re: [article] Cameras Posted by Dred_furst on Sun Dec 5th 2004 at 6:20pm
Dred_furst
455 posts
Posted 2004-12-05 6:20pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
This is a discussion topic for the article "Cameras" by Dred_furst which can be found here

Article description:

You saw them, you want to make them...
Loading embedded content: Article #110
Re: [article] Cameras Posted by parakeet on Mon Dec 6th 2004 at 9:34pm
parakeet
544 posts
Posted 2004-12-06 9:34pm
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544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
I cant wait to get hl2!!! = /
Re: [article] Cameras Posted by Guessmyname on Fri Dec 10th 2004 at 6:02pm
Guessmyname
342 posts
Posted 2004-12-10 6:02pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I can't find point_camera in HL2DM!
Where is it?

Besides that excellent tut
Re: [article] Cameras Posted by kingtoke on Wed Dec 15th 2004 at 10:33pm
kingtoke
56 posts
Posted 2004-12-15 10:33pm
kingtoke
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56 posts 26 snarkmarks Registered: Nov 25th 2004 Location: uk
Ok i finally got the camera to work in CSS - you need to add in the data files from HL2.

but my screens screwed up, the texture is aligned in the middle (the left part of the acreen is the right and vice versa- fitting the texture zooms it in on a tiny section of the screen and re-aligning it seems to be a very long game of trial and error - is their an easier way of ensureing that the screen lines up with the brush?
Re: [article] Cameras Posted by kdhunt2000 on Sun Dec 19th 2004 at 10:35pm
kdhunt2000
98 posts
Posted 2004-12-19 10:35pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
Ok, I have a question. I read this tutorial. I made a camera and a tv screen exactly like on this tutorial. I am mapping for hl2dm btw... Anyway, I just didnt use the g man. Now in my game I dont show up in the camera. Is there anyway to fix this? I've seen it done on the mpa building blocks _ final. I know for a fact it must be possible. Also, I have a very newbish quesiton. (plz dont kill me) How do I tie enitities such as a point_camera to a solid so that whenever I move the (lets say) solid camera (the actual physical one) the point eneitity moves flawlessly with it?
Re: [article] Cameras Posted by Dred_furst on Tue Dec 21st 2004 at 11:06am
Dred_furst
455 posts
Posted 2004-12-21 11:06am
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
Try checking none of the entities have red target and name fields, also use the parent field to move things with other things,
Re: [article] Cameras Posted by LittleGetty on Thu Jan 20th 2005 at 1:15am
LittleGetty
24 posts
Posted 2005-01-20 1:15am
24 posts 22 snarkmarks Registered: Jan 15th 2005
Great, that's awesome. thanks a bunch. I would have never figured that out.
Re: [article] Cameras Posted by ThisDealer on Thu Jan 20th 2005 at 10:57am
ThisDealer
18 posts
Posted 2005-01-20 10:57am
18 posts 12 snarkmarks Registered: Jan 3rd 2005
Your a star n1 man
Re: [article] Cameras Posted by iceman on Wed Jan 26th 2005 at 9:39pm
iceman
31 posts
Posted 2005-01-26 9:39pm
iceman
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31 posts 3 snarkmarks Registered: Jan 26th 2005
Is it posible to get the cameras to take a screen shot and place it on the monitor while it scrolles through updating other cameras and monitors?
Re: [article] Cameras Posted by Storm on Sun Mar 13th 2005 at 9:03pm
Storm
2 posts
Posted 2005-03-13 9:03pm
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2 posts 0 snarkmarks Registered: Mar 9th 2005 Occupation: Student Location: Sweden
Very good tut easy to understand and all. But i got 1 question. When im having more Cameras the TV's still show only what is seen with the firt camera. I renamed the TV's (Wall brushes) and used the info_camera the right way but i still can only see whats shown on camera 1.
Anyone know why?
Re: [article] Cameras Posted by Pureferret on Tue May 3rd 2005 at 9:18pm
Pureferret
27 posts
Posted 2005-05-03 9:18pm
27 posts 13 snarkmarks Registered: May 3rd 2005
Cool Tut, I like it. But is ther no way to see yourself on the monitor? I was tryinfg to set up a mirror but couldn't rig up the right stuff.
Re: [article] Cameras Posted by shibby on Thu May 5th 2005 at 10:41am
shibby
9 posts
Posted 2005-05-05 10:41am
shibby
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9 posts 1 snarkmarks Registered: Feb 16th 2005 Location: australia
Sweet tutorial but no1 has answered how 2 get it working in CSS???
1 guy sed he did it but didnt explain how he did it... any help wud be mad guys.
shibby
Re: [article] Cameras Posted by tunnelduck on Sun Jun 12th 2005 at 4:02am
tunnelduck
1 post
Posted 2005-06-12 4:02am
1 post 0 snarkmarks Registered: Jun 12th 2005
To get it to work in cs:s you gotta use a fgd other than the default. i found this tutorial http://csm2.net/forum/index.php/topic,53.0.html which with the fgd suggested in that thread you simply have to change the tv from being func_wall to func_monitor. other than that i believe the rest is the same. The direct link to the fgd is http://www.editlife.net/files/customfgd.php . Hope that helps.
Re: [article] Cameras Posted by sniper1418 on Mon Jan 16th 2006 at 8:52pm
sniper1418
7 posts
Posted 2006-01-16 8:52pm
7 posts 1 snarkmarks Registered: Jun 4th 2005
Actually you can make a camera setup in hl2dm hammer and copy/paste it into your css map and it will work.
Re: [article] Cameras Posted by FIDDLER on Mon Jun 25th 2007 at 6:52am
FIDDLER
39 posts
Posted 2007-06-25 6:52am
FIDDLER
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39 posts 14 snarkmarks Registered: Feb 4th 2003
So...

The last post here was on 16th January 06... has anyone come up with any new details about working with camera's in HL2? Anything new or new tuts on how to accomplish amazing things with cameras?
Re: [article] Cameras Posted by amy on Sun May 4th 2008 at 8:34am
amy
1 post
Posted 2008-05-04 8:34am
amy
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The link doesn't work (anymore)