[article] 3D Skybox

[article] 3D Skybox

Re: [article] 3D Skybox Posted by Leperous on Wed Dec 22nd 2004 at 11:43am
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Posted 2004-12-22 11:43am
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This is a discussion topic for the article "3D Skybox" by Leperous which can be found here

Article description:

Making distant scenery
Loading embedded content: Article #95
Re: [article] 3D Skybox Posted by Leperous on Sun Mar 20th 2005 at 12:24pm
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Posted 2005-03-20 12:24pm
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Tutorial has been rewritten.
Re: [article] 3D Skybox Posted by Shifty on Thu Apr 7th 2005 at 7:33pm
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Posted 2005-04-07 7:33pm
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FREAKING AWESOME! I did not get skyboxes right until I read this! You rock! 10/10!!!
Re: [article] 3D Skybox Posted by TheBelfig on Mon Apr 25th 2005 at 3:47am
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Posted 2005-04-25 3:47am
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Good job. This will really help me with my map development.
Re: [article] 3D Skybox Posted by defect on Wed Jun 8th 2005 at 3:14am
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Posted 2005-06-08 3:14am
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This was a big help, but for some reason it didn't work on the first compile. I changed nothing, compiled again, and then it worked.
shrug
Re: [article] 3D Skybox Posted by Flexer on Thu Jun 9th 2005 at 9:48am
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Posted 2005-06-09 9:48am
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But what about the map itself ? Do i must to put my map(not skybox) in box with sky texture like in HL1 ?
Re: [article] 3D Skybox Posted by Leperous on Thu Jun 9th 2005 at 2:17pm
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Posted 2005-06-09 2:17pm
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You have to surround it with sky texure still, yes (though a box isn't the best way to do it). We don't actually do anything different to the main map- all you need to do is make this miniature landscape in a box somewhere outside your level, and put in a sky_camera entity.
Re: [article] 3D Skybox Posted by rival on Wed Aug 3rd 2005 at 6:41pm
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Posted 2005-08-03 6:41pm
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I knew the basics before but there were a couple stuff in there that i didnt know. now i can stop asking myself why my 3d skybox looks like crap.
well written and clear as well.
Re: [article] 3D Skybox Posted by Addicted to Morphine on Mon Dec 12th 2005 at 5:18pm
Posted 2005-12-12 5:18pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
This tutorial helped me immensely during my first attempts at a 3D skybox. Very clear and simple.

However, is it just me or is this paragraph redundant?

"Move your mini-scenery to somewhere outside your map, and enclose it in a skybox- you can just make a cube around it with the tools/toolsskybox texture and hollow it out. Delete the original reference geometry and the original sky_camera entity, and edit the new one, setting the scale to be 16 (or whatever scaling you just used to transform the reference geometry)."

Hasn't that information already been covered in the previous paragraph?
Re: [article] 3D Skybox Posted by omegaslayer on Tue Apr 11th 2006 at 7:55pm
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Posted 2006-04-11 7:55pm
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Never rated it
Re: [article] 3D Skybox Posted by Kenny on Sat Jun 3rd 2006 at 11:42pm
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Posted 2006-06-03 11:42pm
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Very helpful, and repetition can, and often is good. You can miss something when you read the first time, and sometimes restating it will help someone if they understand it not the first time. Good job!
Re: [article] 3D Skybox Posted by Sensei on Sat Jan 6th 2007 at 10:56am
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Posted 2007-01-06 10:56am
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I coudlnt change the texture size after I had rescaled the brushes. I typed the new texture size in and hit 'apply' but it didnt do anything.
Re: [article] 3D Skybox Posted by RedBlade2021 on Sun Jan 27th 2008 at 11:07pm
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Posted 2008-01-27 11:07pm
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Meh, i cant do skys, everytime i do, anything infront of it goes invisible.
Re: [article] 3D Skybox Posted by reaper47 on Mon Mar 17th 2008 at 7:50pm
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Posted 2008-03-17 7:50pm
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This tut always helped me a lot. Well done.