Re: ts_terrace
Posted by KoRnFlakes on
Sat Aug 30th 2003 at 5:42pm
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Great fun to play & a good flashlight map, Perhaps im biased but I think its got the same fun factor as azelito's ts maps.
Re: ts_terrace
Posted by KoRnFlakes on
Mon Feb 16th 2004 at 11:54am
Posted
2004-02-16 11:54am
1125 posts
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Great fun to play & a good flashlight map, Perhaps im biased but I think its got the same fun factor as azelito's ts maps.
Re: ts_terrace
Posted by KoRnFlakes on
Mon Feb 16th 2004 at 11:54am
Posted
2004-02-16 11:54am
1125 posts
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Registered:
Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
Great fun to play & a good flashlight map, Perhaps im biased but I think its got the same fun factor as azelito's ts maps.
Re: ts_terrace
Posted by KoRnFlakes on
Mon Feb 16th 2004 at 4:50pm
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A few more comments plz guys. Its being a bit ignored.
Re: ts_terrace
Posted by scary_jeff on
Mon Feb 16th 2004 at 5:11pm
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I don't know if it's just the screenshots, but the map does seem very dark, though it looks like a pretty good atmosphere. I like the texture lights on the walls and things, and the skymap is good. One thing that strikes me as wierd is the width of the streetlights, and the actual light section of the strretlights seems very small.Also by the looks of things you have got plenty of polys to spare for things lying about like bins, wooden pallets, etc. I'm guessing I need to have the mod TS to play the map, so I haven't actually downloaded it.
Re: ts_terrace
Posted by 7dk2h4md720ih on
Mon Feb 16th 2004 at 6:37pm
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Your screenshots don't have to be that poor quality, try to aim for about 70-100k to get the best results. :smile:
The map has a blocky feel and there's quite a bit of texture repetition. Try and make the buildings more interesting with windowledges, trims around the bottom etc.
It's a bit empty too, add some exciting details! :biggrin:
Re: ts_terrace
Posted by Pegs on
Mon Feb 16th 2004 at 6:41pm
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i cant do much in terms of editing (well i cant do anything) as i have lost the files :/
Re: ts_terrace
Posted by Dr Brasso on
Mon Feb 16th 2004 at 6:48pm
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interesting state of mind for a mapper to have.... :rolleyes:
Doc B... :dodgy:
Re: ts_terrace
Posted by Tracer Bullet on
Mon Feb 16th 2004 at 7:15pm
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I've tried flashlight maps before... it's allot of fun for a few players, but nobody uses the flashlights because the iluminate the player model. turn it on and you are good as dead.
Re: ts_terrace
Posted by Pegs on
Mon Feb 16th 2004 at 7:18pm
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good point there but there are so few Flashlight Maps i think it is a shame realy. Darkness (or the night) gives a good sence of atmosphere, i guess it is better for Mods then?
Re: ts_terrace
Posted by Tracer Bullet on
Mon Feb 16th 2004 at 7:58pm
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See my comments in the forum thread.
Re: ts_terrace
Posted by Pegs on
Mon Feb 16th 2004 at 9:46pm
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thanks for that Tacer, yeah the last pic you posted was like the 1 place I designed the rest i went from that thats prop y it is the best bit :smile:
Re: ts_terrace
Posted by Cassius on
Tue Feb 17th 2004 at 5:44pm
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Are your streetlamps lights or light_spots? Their beams don't seem to be hitting the ground.
In TS, dark player models + dark maps = you can't see s**t, and, well, I can't see s**t on this one.
Having 'beacons' of light, however, like having fairly bright areas around the streetlamps, means interesting gameplay, but for now I'm going to have to buy my trusty flashlighted Five-Seven - and so is everyone else.
Re: ts_terrace
Posted by Pegs on
Tue Feb 17th 2004 at 5:45pm
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the lights are just light with a Fade over the top.
If you play on a dark map you put on a Flash light thsat y i made it dark, anyway having an uber dark map can be funny at times and is good for stealth tactics or camping (also nown as CS)
Re: ts_terrace
Posted by Tracer Bullet on
Tue Feb 17th 2004 at 9:31pm
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If you want praise, don't make the map dark... but personaly, I like having very dark areas... I do think it's dumb when a mod implements flashlights and night vision, but none of the maps make them worht having. However you ought to accomidate both play-styles. for instance, have brightly light indoor areas contrasting with gloomy outdoors...
Re: ts_terrace
Posted by Pegs on
Tue Feb 17th 2004 at 9:56pm
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thats a very good idea i will imply on my next map that i am currently making :smile:
Re: ts_terrace
Posted by 2dmin on
Mon Feb 23rd 2004 at 10:41am
Posted
2004-02-23 10:41am
2dmin
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err surely you mean "implement" instead of "imply" :razz:
keke anyway good luck mate :smile:
Re: ts_terrace
Posted by Crono on
Mon Feb 23rd 2004 at 10:56am
Posted
2004-02-23 10:56am
Crono
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Why does that third screen shot remind me of an urban basketball court somewhere in Philidelphia?(All it needs, besides a basketball hoop is a chain link fence surounding it) . . . . Anyway, continue all . . . not that this comment would have stopped you lol.