Re: [article] Ladders...that work!
Posted by The_Great_Dm on
Tue Nov 20th 2007 at 10:29pm
Posted
2007-11-20 10:29pm
10 posts
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Nov 4th 2007
Occupation: student
Location: U.S.A
There is a way to do the same thing in 2 steps and its 10x easier and it takes a second. I dont know why anyone would do this.
Re: [article] Ladders...that work!
Posted by Funky Monk on
Mon Apr 27th 2009 at 5:43am
5 posts
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Registered:
Apr 27th 2009
Occupation: Job Seeker
Location: Grand Junction, Co (San Diego, is home)
The_Great_Dm,
Then c'mon then, post your tutorial!
One, question to anyone who can answer, if I were to angle a ladder to 45 degrees, be it upside down or on a slope, would the character animation seem to grip it properly down to the angle. By this I mean, will the character animation still show (when in third person, or being watched) the full animation, only adjusted accordingly to match the ladder's angle?
I'd test it myself, but I haven't owned a PC in 4 years, and am slowly getting back into mapping, just studying up for some L4D map's I'm thinking of.
Re: [article] Ladders...that work!
Posted by G4MER on
Mon Apr 27th 2009 at 10:28am
Posted
2009-04-27 10:28am
G4MER
floaty snark rage
member
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Sep 6th 2003
Location: USA
I do ladders much easier than this as well. Not sure why anyone would..
..also I like the Avatar SeanOCR, its a Dali’s piece, a Human Skull Consisting of Seven Naked Women’s Bodies.. very cool.. I saw that a recent movie ripped that art work off, the movie ( The Descent ).