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[missing]

Re: [missing] Posted by Necromancer on Sun May 3rd 2009 at 8:17pm
Necromancer
392 posts
Posted 2009-05-03 8:17pm
392 posts 1499 snarkmarks Registered: May 5th 2008
I am making a MOD now and I have a level transition in it but I am having trouble getting it to work properly. I have the trigger_changelevel in my level along with the correct name of the level to change to and the landmark name is set. The landmark in the change to level is named correctly but when the level transition ocurrs then the level sarts at where the landmark is but you can't move. You can only move the camera around from where the landmark is at. Thanks.
Re: [missing] Posted by Le Chief on Mon May 4th 2009 at 10:16am
Le Chief
2605 posts
Posted 2009-05-04 10:16am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Sounds like your getting stuck in the level.

Its sort of difficult to explain but your two level transition entities and info_landmark must be in sync with each other and the environment. You can't just place them anywhere.

You should really build out the level transition space with entities, copy and paste it into the new map, then remove the unneeded things, but not moving anything.
Aaron's Stuff
Re: [missing] Posted by Necromancer on Mon May 4th 2009 at 11:29pm
Necromancer
392 posts
Posted 2009-05-04 11:29pm
392 posts 1499 snarkmarks Registered: May 5th 2008
The only place that the game allows me to place an info_landmark is at the origin of the grid. And it doesn't seem like it's stuck in a wall.

I tried matching up the transitions but it still always put the camera viewpoint at the origin no matter where I put it so now I just have the camera at the origin. I can get these transitions to work very easily in SvenCoop and I am not used to putting them into the regular Half-Life.

Is there any other entity or triggers that I need to place in the map(s) to make it work; right now I have:
A trigger_changelevel in map1 and it targets map2 and the landmark name is lm.
In map2 I have an info_landmark named lm.
Is this all I need or is there more?
And when you say the two level transition entites need to line up exactly what entities are you referring to? (I already tried linning up the landmark but the camera always centered on the origin of the map)
Thanks.
Why has the name of this post changed to MISSING?
Re: [missing] Posted by larchy on Tue May 5th 2009 at 7:22am
larchy
496 posts
Posted 2009-05-05 7:22am
larchy
fluffy teim
super admin
496 posts 87 snarkmarks Registered: Jan 14th 2008 Occupation: kitten fluffer Location: UK
Because I merged the Radiant Editor forum and I messed everything up D: sorry, we lost a couple of the latest thread titles. Please feel free to change them back.