[missing]

[missing]

Re: [missing] Posted by Necromancer on Sun May 3rd 2009 at 8:22pm
Necromancer
392 posts
Posted 2009-05-03 8:22pm
392 posts 1499 snarkmarks Registered: May 5th 2008
I recently downloaded a MOD that has an alternate environment look than the regular Half-Life. Such as the walls are kind of foggy. But it does this environment effect for every Half-Life game and MOD including the levels that I make. Does anyone know how to make it so that the environment change does not apply to every MOD and map without deleting the MOD? Thanks.
Re: [missing] Posted by Le Chief on Mon May 4th 2009 at 10:21am
Le Chief
2605 posts
Posted 2009-05-04 10:21am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
I'd guess that something was added or overriden in the Half-Life 2 folder, maybe some dlls or a config file.

You'd have to show a screenshot so peeps have an idea of what where talking about here ;)
Aaron's Stuff
Re: [missing] Posted by Necromancer on Mon May 4th 2009 at 11:35pm
Necromancer
392 posts
Posted 2009-05-04 11:35pm
392 posts 1499 snarkmarks Registered: May 5th 2008
Not sure if it matters but I'm using Half-Life 1. The evironment change may not be able to been seen by a screenshot or not well at least. So do you know how to solve it without a screenshot of it? (If you still want I can try to get a screenshot though) The walls are kind of grainy but the texture looks good in the correct MOD but it doesn't look good in the other MODs and levels.
I might end up having to delete it but I would rather not have to.
Thanks.