Assistance w/ Obj options in TF2 required

Assistance w/ Obj options in TF2 required

Re: Assistance w/ Obj options in TF2 required Posted by SG1Oniell on Wed May 6th 2009 at 11:04pm
SG1Oniell
3 posts
Posted 2009-05-06 11:04pm
3 posts 0 snarkmarks Registered: May 6th 2009 Occupation: none at the moment Location: United States
Is there any way that options could be added to an object in hammer? Specifically, I was wondering if it was possible to add an infinate ammo option for sentries. Can anyone help please?
Re: Assistance w/ Obj options in TF2 required Posted by fishy on Thu May 7th 2009 at 3:10pm
fishy
2623 posts
Posted 2009-05-07 3:10pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
I dont think you can do stuff like that without modifying the game code, in effect making a new mod. We're pretty much stuck with the options already available, so you'd need to find some sort of workaround to the problem, like maybe removing the sentry and respawning a new one every so often.
Re: Assistance w/ Obj options in TF2 required Posted by SG1Oniell on Thu May 7th 2009 at 8:36pm
SG1Oniell
3 posts
Posted 2009-05-07 8:36pm
3 posts 0 snarkmarks Registered: May 6th 2009 Occupation: none at the moment Location: United States
that's actually a pretty good idea, maybe set a trigger that destroys the sentry when its out of ammo, and another that spawns a sentry once the previous is destroyed...
Re: Assistance w/ Obj options in TF2 required Posted by Riven on Thu May 7th 2009 at 9:30pm
Riven
1640 posts
Posted 2009-05-07 9:30pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Moved topic to HL2 Editing from General Banter...
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Assistance w/ Obj options in TF2 required Posted by SG1Oniell on Thu May 7th 2009 at 9:52pm
SG1Oniell
3 posts
Posted 2009-05-07 9:52pm
3 posts 0 snarkmarks Registered: May 6th 2009 Occupation: none at the moment Location: United States
But its TF2 not Half Life 2... :roll:
Re: Assistance w/ Obj options in TF2 required Posted by Riven on Thu May 7th 2009 at 10:09pm
Riven
1640 posts
Posted 2009-05-07 10:09pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
-Which is why I suppose we should change the name of the forum to Source Engine Editing, as that is what it is used for. Sorry for the confusion...
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202