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                        Posted by reaper47 on 
    Sat Jun 20th 2009 at 11:29am
                     
                    
                        
                        Posted 
    2009-06-20 11:29am
                     
                 
                
            
            
                
    
            2827 posts
        1921 snarkmarks
        Registered: 
    Feb 16th 2005
                            Location: Austria
             
                
                        Holy. Crap.
Those screenshots make me drool. I'll give it a try right now.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] dm_pueblo
                        Posted by haymaker on 
    Wed Jun 24th 2009 at 4:23am
                     
                    
                 
                
            
            
                
    
            439 posts
        921 snarkmarks
        Registered: 
    Apr 1st 2007
                            Location: CAN
             
                
                        thanks for comments all, 'sappreciated
ATM mulling over redesigning the gameplay in the rpg zone a bit to limit the camping in teamplay, any ideas out there?
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] dm_pueblo
                        Posted by **Dedi** on 
    Thu Oct 1st 2009 at 3:58am
                     
                    
                 
                
            
            
                
    
            284 posts
        39 snarkmarks
        Registered: 
    Dec 21st 2004
                            Location: Melbourne, Australia
             
                
                        Haven't played it yet but it looks very very nice. I have to ask you, since I'm making a map that I want to have a similar feel, are those textures you used regular textures from Source, or did you import them? Because they look exactly like the textures I want for my map, wild_west, but I've used other, less accurate textures for my purpose.
Also, thanks for giving me the idea for what style of cliffs I should have around my map, because I plan on completely destroying my surrounding cliffs and rebuilding them with Source, as I've imported them from the HL1 editor.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] dm_pueblo
                        Posted by haymaker on 
    Thu Oct 1st 2009 at 11:13pm
                     
                    
                        
                        Posted 
    2009-10-01 11:13pm
                     
                 
                
            
            
                
    
            439 posts
        921 snarkmarks
        Registered: 
    Apr 1st 2007
                            Location: CAN
             
                
                        thx Dedi. To answer your query the exterior wall textures are all imported from the cncr pack with a few modifications to colour. The sand and red rock I think I got from css and made a blend out of them while adding a bumpmap. Most interiors are painted with stock hl2 textures.
I wasnt entirely happy with the way the cliffs turned out, partly because of the deadline. You can see better reference examples in the readme.