Re: [map] FF_ThunderStruck
Posted by MonoXide on
Wed Jun 24th 2009 at 4:33am
4 posts
30 snarkmarks
Registered:
Jun 14th 2009
Thanks for the comments guys. I appreciate the critique.
This is my second map (outside of numerous "tests" to see what works and what doesn't,) and I'm learning primarily through tutorials, articles, and criticism.
The subject for this project was an "arena" from the Quake 3 mod "Rocket Arena 3."
In this mod, the levels are separated into arenas which the players are free to swap between. Another feature that this mod offers is the that it is "Clan Arena", meaning that when a player dies, he is forced to spectate until either team is eliminated.
In the Fortress-Forever community, a practice called "mulching" is prevalent. Mulching is a Gentleman's 1v1 match, where each player spawns, meets at the appointed place, signals that they are ready, and then fights until death.
This project was an effort to bring the action of the "Clan Arena" gametype, along with a landscape with a familiar face to fortress-forever.
My next project will have more detail and a better since of place. Thank you for the critique.