[map] FF_ThunderStruck

[map] FF_ThunderStruck

Re: [map] FF_ThunderStruck Posted by MonoXide on Mon Jun 22nd 2009 at 8:36am
MonoXide
4 posts
Posted 2009-06-22 8:36am
MonoXide
member
4 posts 30 snarkmarks Registered: Jun 14th 2009
This is a a discussion topic for the map "FF_ThunderStruck" by MonoXide which can be found here

Map description:

File Info
Game : HL2
Mod : Fortress-Forever
Map Name : FF_Thunderstruck
Version : Final Version
Filename : ff_thunderstruck.bsp
Author : MonoXide
Email : GeneF1330@gmail.com
Build Time* : 6 hours
Compile Time* : less than 2 minutes

Level Description
Second released Last Team Standing map. Two teams of soldiers battle for supremecy over a desert arena.

Based on the arena "Thunderstruck" from Theatre of pain,by Firestarter.

Credits/Acknowledgements/Thanks
Pon
Squeek
zE
Exoskeletal
Banana Hammock

Installation Guide
Extract the contents of this zip to your fortressforever directory.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

Map screenshots:
Loading embedded content: Map #3218
Re: [map] FF_ThunderStruck Posted by G4MER on Mon Jun 22nd 2009 at 9:41pm
G4MER
2460 posts
Posted 2009-06-22 9:41pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Congrats you have a BOX. :teach:
Re: [map] FF_ThunderStruck Posted by Le Chief on Wed Jun 24th 2009 at 1:10am
Le Chief
2605 posts
Posted 2009-06-24 1:10am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Yeah, looking at the screenshots the map is really bare and empty, but at least you got some architecture in there. Map defiantly needs some more work.

Also you should change the intense orange lighting, at least lighten it up a bit and sprinkle different amounts of light between white and light-orange around the map for contrast, the consistent orange you got there dosen't match with the skybox either. :scared:
Aaron's Stuff
Re: [map] FF_ThunderStruck Posted by Riven on Wed Jun 24th 2009 at 3:46am
Riven
1640 posts
Posted 2009-06-24 3:46am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
To be honest, I didn't download it (my disk space on this laptop is dwindling), but I did investigate the screenshots :hee:

I also did not play the original "Thunderstruck" by Firestarter, so I have no precedence going into what I'm about to say; feel free to ignore this... :D

The map looks like the start of something it would seem. There is plenty that could be added, based on the screens. If you had fun making it and playing it, then good stuff. If you wanna make it a cool place to play around in, frag people in, and make them believe this place could really exist in some alternate universe, then it has a little ways to go. I may not have precedence on this map's history, but the precedence on the history of level design does have something on this map. But this map has nothing to show for that history. So, with that, I urge you to seriously consider what all may be possible with this concept and perhaps look into what might be holding this map back. A few places you could look into (based solely on my opinion) would be the lighting, architecture, and setting. by setting I mean, there is nothing there (in those pictures) to tell you where you are in the world (alternate universe). What's going on? Why are these FF guys fighting there? -Add some props at least. Some decals to show if this place is worn-down or not. Or maybe a 3d skybox to give some depth to the space surrounding this map, especially if it just a box.

The architecture is a start, but cannot stand on its own. Add some detail props to give it some context. Or model the brush architecture based on something well-known or pre-existing. I'm guessing this is in the desert somewhere? This map needs atmosphere above all else. Simply put: add more detail in textures, brush geometry, and models (don't forget sounds!).

It's a start!
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: [map] FF_ThunderStruck Posted by MonoXide on Wed Jun 24th 2009 at 4:33am
MonoXide
4 posts
Posted 2009-06-24 4:33am
MonoXide
member
4 posts 30 snarkmarks Registered: Jun 14th 2009
Thanks for the comments guys. I appreciate the critique.

This is my second map (outside of numerous "tests" to see what works and what doesn't,) and I'm learning primarily through tutorials, articles, and criticism.

The subject for this project was an "arena" from the Quake 3 mod "Rocket Arena 3."
In this mod, the levels are separated into arenas which the players are free to swap between. Another feature that this mod offers is the that it is "Clan Arena", meaning that when a player dies, he is forced to spectate until either team is eliminated.

In the Fortress-Forever community, a practice called "mulching" is prevalent. Mulching is a Gentleman's 1v1 match, where each player spawns, meets at the appointed place, signals that they are ready, and then fights until death.

This project was an effort to bring the action of the "Clan Arena" gametype, along with a landscape with a familiar face to fortress-forever.

My next project will have more detail and a better since of place. Thank you for the critique.