Re: [map] Medieval
Posted by Necromancer on
Fri Jul 10th 2009 at 7:50pm
392 posts
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Registered:
May 5th 2008
I did not make any of the models or textures.
Re: [map] Medieval
Posted by Necromancer on
Fri Jul 10th 2009 at 7:58pm
392 posts
1499 snarkmarks
Registered:
May 5th 2008
By linear level design do you mean to add more rooms and paths for the player to go to or more advanced hallways or what?
This would be helpful to know for my future maps. I am currently working on a new level called Xanthanide_Starship (again with new textures) and I am early in the development of it so it would be easy to change/add things. I don't know when it will be released (if ever).
Re: [map] Medieval
Posted by Necromancer on
Sat Jun 23rd 2012 at 12:25am
Posted
2012-06-23 12:25am
392 posts
1499 snarkmarks
Registered:
May 5th 2008
FIXED! It has been brought to my attention that the map was not setup properly for the models so here should be the fixed version. Hope you enjoy it and sorry for the inconvenience!