[map] Medieval

[map] Medieval

Re: [map] Medieval Posted by Necromancer on Wed Jul 8th 2009 at 4:47am
Necromancer
392 posts
Posted 2009-07-08 4:47am
392 posts 1499 snarkmarks Registered: May 5th 2008
This is a a discussion topic for the map "Medieval" by Necromancer which can be found here

Map description:

This is a SvenCoop map set in the Medieval times. This map has swords, spellbooks, and mummies.

Map screenshots:
Loading embedded content: Map #3226
Re: [map] Medieval Posted by tnkqwe on Wed Jul 8th 2009 at 9:31am
tnkqwe
560 posts
Posted 2009-07-08 9:31am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Is there a model made by you,or is it all someone else's?
Never think about bad things!
TNKqwe:The New Killer qwe
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I am Engineer - Play Free Online Games
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Citizen Arms
Re: [map] Medieval Posted by Le Chief on Wed Jul 8th 2009 at 11:06am
Le Chief
2605 posts
Posted 2009-07-08 11:06am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Yeah, I'm curios as to whether you mode those weapon models (and textures) or if this was one of the maps you where talking about in the other thread. :naughty:

Anyway, was hard to look at things because the screenshots where so small, but it looks different. Level design looks a bit linear and bear but I'm sure it's fun. I'd download/play this but I don't have Sven Co-Op anymore. ;(
Aaron's Stuff
Re: [map] Medieval Posted by Necromancer on Fri Jul 10th 2009 at 7:50pm
Necromancer
392 posts
Posted 2009-07-10 7:50pm
392 posts 1499 snarkmarks Registered: May 5th 2008
I did not make any of the models or textures.
Re: [map] Medieval Posted by Necromancer on Fri Jul 10th 2009 at 7:58pm
Necromancer
392 posts
Posted 2009-07-10 7:58pm
392 posts 1499 snarkmarks Registered: May 5th 2008
By linear level design do you mean to add more rooms and paths for the player to go to or more advanced hallways or what?
This would be helpful to know for my future maps. I am currently working on a new level called Xanthanide_Starship (again with new textures) and I am early in the development of it so it would be easy to change/add things. I don't know when it will be released (if ever).
Re: [map] Medieval Posted by Necromancer on Sat Jun 23rd 2012 at 12:25am
Necromancer
392 posts
Posted 2012-06-23 12:25am
392 posts 1499 snarkmarks Registered: May 5th 2008
FIXED! It has been brought to my attention that the map was not setup properly for the models so here should be the fixed version. Hope you enjoy it and sorry for the inconvenience!