Can I use CSS Textures for L4D?

Can I use CSS Textures for L4D?

Re: Can I use CSS Textures for L4D? Posted by Niborius on Wed Jun 10th 2009 at 3:43pm
Niborius
1007 posts
Posted 2009-06-10 3:43pm
Niborius
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1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
When I release a L4D map, and people without css will play it, can they see the textures?

I want to know this so I'm sure I can use CSS Textures.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: Can I use CSS Textures for L4D? Posted by Niborius on Wed Jun 10th 2009 at 6:21pm
Niborius
1007 posts
Posted 2009-06-10 6:21pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
Sorry for double post, but I'm asking this because the CSS textures are standardly in the sdk's texture browser
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: Can I use CSS Textures for L4D? Posted by Le Chief on Wed Jun 10th 2009 at 11:10pm
Le Chief
2605 posts
Posted 2009-06-10 11:10pm
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
If you use CSS textures in a L4D map without including those used CSS textures with the map, then people without CSS will not be able to see the textures.

You should include the CSS textures with the map, you can use Pakrat to embed the textures inside the bsp file.
Aaron's Stuff
Re: Can I use CSS Textures for L4D? Posted by Riven on Wed Jul 15th 2009 at 11:51pm
Riven
1640 posts
Posted 2009-07-15 11:51pm
Riven
Wuch ya look'n at?
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1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Yea, the Textuers for CSS appear in the texture browser for L4D because L4D uses the 'Source Shared Materials' GCF for it's textures. Since L4D is not installed with a GCF, it runs a little differently. AFAIK, there is no keyword that will filter out just the L4D textures; you just have to know I suppose :/
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