Re: Triggering model animation
Posted by NenadGojkovic on
Sat Jul 18th 2009 at 11:48am
Posted
2009-07-18 11:48am
1 post
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Registered:
Jul 18th 2009
Hi everyone. I'll get to the point right away. Is it possible to make a door model act like lets say, func_door_rotating, a door model that opens and closes just like a brush entity, for Half-life 1? For example, you come near the model, mean door, you press your use key/E, and the door goes 90 degress. You press the use key again, and the door closes (or door closing no matter what). Ofcourse, the opening and closing would be animation done in ms3d or whatever. The question is, can you control/activate that animation? Similar as within the scientist in Half-life1. You press your use key or E, he positions towards you and begins talking. I need something, I need somehow to start model animation when I come near it. Animation > [door opens, stay open for a while, closes]. How to trigger animation, over and over again, that's basicaly my question. In HL2 doors are models. Can the same be done for HL1?
Nenad