including textures into TF2 map

including textures into TF2 map

Re: including textures into TF2 map Posted by Kampy on Wed Jul 29th 2009 at 3:29pm
Kampy
304 posts
Posted 2009-07-29 3:29pm
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
I want to add my self-made textures into the BSP file. Is it possible? Does it still work the same like -wadinclude or so? Well, propbably not as they're not wads, so how to do it? :cowjump:
Re: including textures into TF2 map Posted by Riven on Thu Jul 30th 2009 at 10:51pm
Riven
1640 posts
Posted 2009-07-30 10:51pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
There is soo much info on this, I find it hard to believe you actually tried searching for it (assuming you did) and still didn't find it.

Nevertheless, Pakrat is the weapon of choice for all source engine games when it comes to including custom content with your maps. It's a gui to go along with bspzip.exe which comes in the SDK already. It's pretty easy to use, there should be documentation of it everywhere, check the VDC.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: including textures into TF2 map Posted by Kampy on Fri Jul 31st 2009 at 12:06pm
Kampy
304 posts
Posted 2009-07-31 12:06pm
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
thanks. must have used the wrong keywords to search for it I guess.
Re: including textures into TF2 map Posted by Kampy on Mon Aug 10th 2009 at 8:28pm
Kampy
304 posts
Posted 2009-08-10 8:28pm
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
btw can you include sounds as well?
Re: including textures into TF2 map Posted by Riven on Tue Aug 11th 2009 at 1:45am
Riven
1640 posts
Posted 2009-08-11 1:45am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Yup, just make sure they're in the right folder like everything else.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: including textures into TF2 map Posted by Kampy on Tue Aug 11th 2009 at 7:38am
Kampy
304 posts
Posted 2009-08-11 7:38am
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
nice! :) I might use some arabian music as ambient in the village.