Re: Mirrors in Source
Posted by hl_world on
Fri Dec 26th 2008 at 5:08am
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I just found out about an entity called "Func_reflective_glass". I have been looking for a way to get real time reflections for ages. I haven't installed Source SDK yet so I haven't had the time to try it out so a few questions:
When did this entity appear?
Where did it come from?
What are the limitations?
Re: Mirrors in Source
Posted by G4MER on
Fri Dec 26th 2008 at 7:36pm
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How I did mirrors was I used the CAMERA and the screen brush and made them that way.
Re: Mirrors in Source
Posted by warlord on
Fri May 15th 2009 at 7:56am
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ive not yet seen it work like a moniter would every time ive seen reflective glass it looks like a shiny material that has a 100% reflection of what the nearest cubemap is.
ive never seen one reflect moving objects(players,props,...etc).
however when i did see it i was in shock and wondered when they added it.
but since it was added for orangebox is it used anywhere in ep2?
Re: Mirrors in Source
Posted by Enforcer on
Fri Sep 11th 2009 at 11:44pm
Posted
2009-09-11 11:44pm
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So, does this work in Half-Life 2 or only in the orange box version? Normal half life 2 doesn't seem to contain a texture called 'reflectiveglass001'.
Re: Mirrors in Source
Posted by Enforcer on
Sun Sep 13th 2009 at 1:21pm
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Well, the first method is specifically for Counter-Strike: Source and after experimenting, the latter doesn't work for mirrors. Is there any other way to create a mirror in Half life 2?
Re: Mirrors in Source
Posted by Enforcer on
Sun Sep 13th 2009 at 8:54pm
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Yes, that only works on things like floors and water, but I'm trying to create a mirror.
I will search their forum, thanks.
Re: Mirrors in Source
Posted by G4MER on
Sun Sep 13th 2009 at 10:03pm
Posted
2009-09-13 10:03pm
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Has anyone tried to use a camera entity, and have the screen right in front.. that way you get the video of you on the screen? Would that work?
Re: Mirrors in Source
Posted by Enforcer on
Mon Sep 14th 2009 at 11:59am
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2009-09-14 11:59am
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Well, wouldn't that make everything unsymmetrical?
Re: Mirrors in Source
Posted by Enforcer on
Wed Sep 16th 2009 at 2:32am
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Unless, is there a way to invert the display of the camera?
Re: Mirrors in Source
Posted by Enforcer on
Wed Sep 16th 2009 at 12:43pm
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2009-09-16 12:43pm
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Editlife is empty apart from one admin who is left on the board, I did a search but there was only something about cubemaps, which is not what I want.
Well, the camera seemed like a good idea, but I've been informed that half life 2 can only use 1 camera in one map, and since i have a broken mirror with many different shards it won't be possible to create a broken mirror effect.
Re: Mirrors in Source
Posted by G4MER on
Thu Sep 17th 2009 at 12:06am
Posted
2009-09-17 12:06am
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Well I can come close.. in my lasertag map, I have these mirror like FX on the globes on the walls. I should dig that map up and upload it.