Re: dm_stress_test
Posted by G4MER on
Sun Sep 27th 2009 at 6:08am
G4MER
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I like the shape and style... Looks to have nice flow.. but where does one get cover from? I play lots of Orange maps on CounterStike Source and other games on steam. I have always dug the style and creativity of these type of maps.
Keep us up to date. looks good so far to me. Only thing I finds a bit off is the statue in an orange map.. maybe try to model or make a modern art piece to take its place in the same texture format.
Re: dm_stress_test
Posted by haymaker on
Sun Sep 27th 2009 at 4:18pm
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nice to see you back on the chain gang
Looks very Stinger-like so far. Except the super sexy support engineering under the big awning up high there, that's a new style for you. Is that the extent of the play area? Keeping it simple like that will help set it apart from Stinger a bit too, which had the issue of players losing eachother on small games.
I know I mentioned it before but those railings may tend to hinder flow a bit, especially with the one jump in my mind's eye from high to low platforms. One of the most fun things about this game is vertical chases through and across geometry, makes for a faster gameplay. Not saying eliminate them, but consider another way of defining space perhaps?
Otherwise I like the layout apparent in the screens. Some lower cover is probably in your mind already.
IDK if you have a set theme but my first impression is of the public area of an advanced centre for higher learning, perhaps astronomy or something?
Re: dm_stress_test
Posted by mazemaster on
Wed Sep 30th 2009 at 2:49pm
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Hey cool. I love the multi-layered architecture and style, especially the curving supports.
My biggest concern right now is how will the flow work? A lot of the platforms are basically a dead-end, except with a single ladder at the end. They're not quite dead-ends, but almost, and that's going to slow the gameplay a lot I think. Also like has already been mentioned, the guardrails look cool but they may detract from people who want to jump around or walk off the platforms.
If you can brainstorm, test things out, and try to find creative way to increase the connectivity, I think that would help a lot. It could also create some cool 3D architecture if done right. For example, in the last picture at the bottom left circular platform, what would happen if you replaced that ladder with a spiral staircase going around the outside of the platform and under the bridge?
Re: dm_stress_test
Posted by G4MER on
Tue Apr 6th 2010 at 7:23pm
G4MER
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Its looking really good. Keep up the great work!
Re: dm_stress_test
Posted by G4MER on
Wed Apr 7th 2010 at 9:24pm
G4MER
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Your right RIVEN, I never put the two together till you mentioned it.. it is very Louis Kahn!
Re: dm_stress_test
Posted by ffjakebrake on
Thu Apr 8th 2010 at 4:16am
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May 12th 2009
Location: Lake Tahoe, California
Looking great!! It does look "clean", LOL. Let me know when I can have a walkthrough!