"unable to load manifest file" error

"unable to load manifest file" error

Re: "unable to load manifest file" error Posted by javierdl on Tue Oct 6th 2009 at 5:59pm
javierdl
28 posts
Posted 2009-10-06 5:59pm
javierdl
member
28 posts 3 snarkmarks Registered: Nov 26th 2004 Occupation: 3D Modeler Location: Canada
Hi everyone!

I am just trying to open "Model Viewer", but then I get that error saying:

"unable to load manifest file" - scripts/game_sounds_manifest.txt

Btw, this only happens when I have selected the HL2:Ep1 engine version and HL2-DM. If I select HL2 instead of HL2-DM then it doesn't spit that error, but it doesn't open Model Viewer either.
It works fine if I select the Orange Box engine v. though.
It seems this problem is very specific to HL2-DM

I have already tried "Refreshing SDK Content" and "Reset Game Configurations" from the Source SDK window without avail :(

Any ideas?

I have no idea how to extract files from the gfc files, so in case you suggest that please explain how

Thanks in advance,

DPC
Re: "unable to load manifest file" error Posted by Niborius on Tue Oct 6th 2009 at 6:31pm
Niborius
1007 posts
Posted 2009-10-06 6:31pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
javierdl said:
Hi everyone!

I am just trying to open "Model Viewer", but then I get that error saying:

"unable to load manifest file" - scripts/game_sounds_manifest.txt

Btw, this only happens when I have selected the HL2:Ep1 engine version and HL2-DM. If I select HL2 instead of HL2-DM then it doesn't spit that error, but it doesn't open Model Viewer either.
It works fine if I select the Orange Box engine v. though.
It seems this problem is very specific to HL2-DM

I have already tried "Refreshing SDK Content" and "Reset Game Configurations" from the Source SDK window without avail :(

Any ideas?

I have no idea how to extract files from the gfc files, so in case you suggest that please explain how

Thanks in advance,

DPC
Hey there,

I'm not very experienced with the game_sounds_manifest.txt file, but I also had some issues with it.
Though it had nothing to do with Source SDK.

Anyways, you could try to make a backup of the file and delete it afterwards.
The file is either in the Source SDK Folder (ex. C:/Steam/steamapps/[username]/sourcesdk) or in a game directory like HL2DM ((ex. C:/Steam/steamapps/[username]/half-life 2 deathmatch)

Next, open up the Source SDK and try again.

If you're having troubles finding the file, try to use the windows' search thingy.

Please let us now if it worked :hee:
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: "unable to load manifest file" error Posted by javierdl on Tue Oct 6th 2009 at 9:52pm
javierdl
28 posts
Posted 2009-10-06 9:52pm
javierdl
member
28 posts 3 snarkmarks Registered: Nov 26th 2004 Occupation: 3D Modeler Location: Canada
Thanks for the advice Niborious :)
Unfortunately I can't do it, simply because the file (game_sounds_manifest.txt) in question is not around :roll: - I did perform a search in my steamapps folder.

What next?

JDL
Re: "unable to load manifest file" error Posted by Le Chief on Tue Oct 6th 2009 at 10:21pm
Le Chief
2605 posts
Posted 2009-10-06 10:21pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Can't say I've had this problem before or know how to fix it. Try a google search and see what comes up if you haven't already.
Aaron's Stuff
Re: "unable to load manifest file" error Posted by javierdl on Tue Oct 6th 2009 at 11:40pm
javierdl
28 posts
Posted 2009-10-06 11:40pm
javierdl
member
28 posts 3 snarkmarks Registered: Nov 26th 2004 Occupation: 3D Modeler Location: Canada
According to some posts out there this file is supposed to be in here:

C:\Program Files\steamapps\username\half-life 2 deathmatch\hl2mp\scripts
  • for some strange reason "" (dashes) are not showing above :(
But the only file I have there is: weapon_bugbait.ctx

It has today's date, I wonder if it has something to do with the disappearance of my other file :roll:

Some people were advising to extract it from the respective GCF file. Except I don't know how to :roll:

I found one of these files in a diff folder though, here:
Little Office is/was an experimental mod I had started earlier.

C:\Program Files\steamapps\SourceMods\little_office\scripts
game_sounds_manifest
{
    "precache_file"        "scripts/game_sounds.txt"
    "precache_file"        "scripts/game_sounds_ui.txt"
    "precache_file"        "scripts/game_sounds_player.txt"

    // Weapon sounds
    "precache_file"        "scripts/game_sounds_weapons.txt"
    "precache_file"        "scripts/game_sounds_weapons_ep2.txt"

    // HL2 World, Ambient Generic, Items, Physics, Vehicles
    "precache_file"        "scripts/game_sounds_world.txt"
    "precache_file"        "scripts/game_sounds_ambient_generic.txt"
    "precache_file"        "scripts/game_sounds_items.txt"
    "precache_file"        "scripts/game_sounds_physics.txt"
    "precache_file"        "scripts/game_sounds_vehicles.txt"

    // E3 level sounds
    "precache_file"        "scripts/level_sounds_e3_c17.txt"
    "precache_file"        "scripts/level_sounds_e3_town.txt"
    "precache_file"        "scripts/level_sounds_e3_bugbait.txt"

    // Episodic content sounds
    "precache_file"        "scripts/npc_sounds_alyx_episodic.txt"
    "precache_file"        "scripts/npc_sounds_strider_episodic.txt"
    "precache_file"        "scripts/npc_sounds_strider_episodic2.txt"
    "precache_file"        "scripts/npc_sounds_turret_episodic.txt"
    "precache_file"        "scripts/npc_sounds_soldier_episodic.txt"
    "precache_file"        "scripts/npc_sounds_ministrider_episodic.txt"
    "precache_file"        "scripts/npc_sounds_roller_episodic.txt"
    "precache_file"        "scripts/npc_sounds_combine_ball_episodic.txt"
    "precache_file"        "scripts/npc_sounds_citizen_episodic.txt"
    "precache_file"        "scripts/npc_sounds_citizen_episodic2.txt"
    "precache_file"        "scripts/npc_sounds_citizen_ep1.txt"
    "precache_file"        "scripts/npc_sounds_zombine.txt"
    "precache_file"        "scripts/npc_sounds_dog_episodic.txt"
    "precache_file"        "scripts/npc_sounds_antlion_episodic.txt"
    "precache_file"        "scripts/npc_sounds_antlionguard_episodic.txt"
    "precache_file"        "scripts/npc_sounds_antlionguard_episodic2.txt"
    "precache_file"        "scripts/npc_sounds_advisor.txt"
    "precache_file"        "scripts/npc_sounds_advisor_episodic2.txt"
    "precache_file"        "scripts/npc_sounds_hunter.txt"
    "precache_file"        "scripts/npc_sounds_antlion_grub_episodic.txt"
    "precache_file"        "scripts/npc_sounds_attackheli_episodic2.txt"
    "precache_file"        "scripts/npc_sounds_fastzombie_episodic2.txt"
    "precache_file"        "scripts/game_sounds_addendum_ep2.txt"

    "precache_file"        "scripts/level_sounds_music_episodic.txt"
    "precache_file"        "scripts/level_sounds_music_episodic2.txt"
    "precache_file"        "scripts/game_sounds_weapons_episodic.txt"
    "precache_file"        "scripts/level_voices_episode_01.txt"
    "precache_file"        "scripts/level_sounds_aftermath_episodic.txt"
    "precache_file"        "scripts/level_sounds_outland_episodic.txt"
    "precache_file"        "scripts/level_sounds_c17_02a.txt"

    "precache_file"        "scripts/level_voices_episode_02.txt"
    "precache_file"        "scripts/game_sounds_vehicles_ep2.txt"

    // EP2 content sounds
    "precache_file"        "scripts/game_sounds_physics_ep2.txt"

    // Game level sounds
    "precache_file"        "scripts/level_sounds_eli_lab.txt"
    "precache_file"        "scripts/level_sounds_trainyard.txt"
    "precache_file"        "scripts/level_sounds_k_lab.txt"
    "precache_file"        "scripts/level_sounds_k_lab2.txt"
    "precache_file"        "scripts/level_sounds_coast.txt"
    "precache_file"        "scripts/level_sounds_novaprospekt.txt"
    "precache_file"        "scripts/level_sounds_streetwar.txt"
    "precache_file"        "scripts/level_sounds_streetwar2.txt"
    "precache_file"        "scripts/level_sounds_breencast.txt"
    "precache_file"        "scripts/level_sounds_citadel.txt"
    "precache_file"        "scripts/level_sounds_canals.txt"
    "precache_file"        "scripts/level_sounds_ravenholm.txt"
    "precache_file"        "scripts/level_sounds_ravenholm2.txt"
    "precache_file"        "scripts/level_sounds_canals2.txt"

    //Music Tracks
    "precache_file"        "scripts/level_sounds_music.txt"

    // NPC Sounds
    "precache_file"        "scripts/npc_sounds_eli.txt"
    "precache_file"        "scripts/npc_sounds_alyx.txt"
    "precache_file"        "scripts/npc_sounds_dog.txt"
    "precache_file"        "scripts/npc_sounds_citizen.txt"
    "precache_file"        "scripts/npc_sounds_barney.txt"
    "precache_file"        "scripts/npc_sounds_soldier.txt"
    "precache_file"        "scripts/npc_sounds_strider.txt"
    "precache_file"        "scripts/npc_sounds_zombie.txt"
    "precache_file"        "scripts/npc_sounds_vortigaunt.txt"
    "precache_file"        "scripts/npc_sounds_turret.txt"
    "precache_file"        "scripts/npc_sounds_scanner.txt"
    "precache_file"        "scripts/npc_sounds_rollermine.txt"
    "precache_file"        "scripts/npc_sounds_poisonzombie.txt"
    "precache_file"        "scripts/npc_sounds_metropolice.txt"
       "precache_file"        "scripts/npc_sounds_combinecamera.txt"
    "precache_file"        "scripts/npc_sounds_manhack.txt"
    "precache_file"        "scripts/npc_sounds_ichthyosaur.txt"
    "precache_file"        "scripts/npc_sounds_blackheadcrab.txt"
    "precache_file"        "scripts/npc_sounds_fastheadcrab.txt"
    "precache_file"        "scripts/npc_sounds_headcrab.txt"
    "precache_file"        "scripts/npc_sounds_fastzombie.txt"
    "precache_file"        "scripts/npc_sounds_birds.txt"
    "precache_file"        "scripts/npc_sounds_gunship.txt"
    "precache_file"        "scripts/npc_sounds_dropship.txt"
    "precache_file"        "scripts/npc_sounds_barnacle.txt"
    "precache_file"        "scripts/npc_sounds_attackheli.txt"
    "precache_file"        "scripts/npc_sounds_antlionguard.txt"
    "precache_file"        "scripts/npc_sounds_antlion.txt"
    "precache_file"        "scripts/npc_sounds_env_headcrabcanister.txt"
    "precache_file"        "scripts/npc_sounds_combine_ball.txt"
    "precache_file"        "scripts/npc_sounds_combine_mine.txt"
    "precache_file"        "scripts/npc_sounds_sniper.txt"
    "precache_file"        "scripts/npc_sounds_stalker.txt"
    "precache_file"        "scripts/npc_sounds_gman.txt"
       "precache_file"        "scripts/npc_sounds_combine_cannon.txt"
    "precache_file"        "scripts/npc_sounds_alyx_episodic2.txt"
    "precache_file"        "scripts/npc_sounds_turret_episodic2.txt"
}
Judging by all these sound files above, I guess I should have a similar number of files in the Deatchmatch scripts folder too, not just the manifest. After all, it seems the manifest has to load all these files once loaded, right?

So maybe my next question is: how to extract these files from the GCF file?

THanks again guys,

DPC
Re: "unable to load manifest file" error Posted by javierdl on Wed Oct 7th 2009 at 12:46am
javierdl
28 posts
Posted 2009-10-07 12:46am
javierdl
member
28 posts 3 snarkmarks Registered: Nov 26th 2004 Occupation: 3D Modeler Location: Canada
Well, I managed to extract the scripts from the GCF file with Crafty

Problem is, among all those files I extracted, non is "game_sounds_manifest.txt"!!! :roll: Go figure!

weapon_bugbait.ctx
game.txt
game_sounds_player.txt
game_sounds_weapons.txt
GameServerConfig.vdf
HudAnimations.txt
HudLayout.res
kb_act.lst
kb_def.lst
kb_keys.lst
launcher.txt
LauncherScheme.res
mod_textures.txt
soundscapes_labs.txt
soundscapes_manifest.txt
soundscapes_streetwar.txt
soundscapes_strike.txt
weapon_357.ctx
weapon_ar2.ctx
weapon_crossbow.ctx
weapon_crowbar.ctx
weapon_cubemap.txt
weapon_frag.ctx
weapon_physcannon.ctx
weapon_pistol.ctx
weapon_rpg.ctx
weapon_shotgun.ctx
weapon_slam.ctx
weapon_smg1.ctx
weapon_stunstick.ctx
Re: "unable to load manifest file" error Posted by javierdl on Wed Oct 7th 2009 at 2:38am
javierdl
28 posts
Posted 2009-10-07 2:38am
javierdl
member
28 posts 3 snarkmarks Registered: Nov 26th 2004 Occupation: 3D Modeler Location: Canada
Model Viewer opens ok now! :flail:

I still didn't find the "arguably missing file". All I did was run HL2:Ep1
I had it installed, but I never run it since I re-installed it.

So there you go.

JDL
User posted image
Re: "unable to load manifest file" error Posted by Riven on Wed Oct 7th 2009 at 6:08am
Riven
1640 posts
Posted 2009-10-07 6:08am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
hmm, that would make sense, because now games like HL2 DM and SCC and DOD, all run off of the EP1 engine, and you have to run that game in order for their relative SDK content to load properly. Hmm, nice find.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: "unable to load manifest file" error Posted by Niborius on Wed Oct 7th 2009 at 3:04pm
Niborius
1007 posts
Posted 2009-10-07 3:04pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
javierdl said:
Model Viewer opens ok now! :flail:

I still didn't find the "arguably missing file". All I did was run HL2:Ep1
I had it installed, but I never run it since I re-installed it.

So there you go.

JDL
User posted image
Ok good to know, have fun with the model viewer! ;)
"javierdl" said:
  • for some strange reason "" (dashes) are not showing above :(
That is something that we (well Larchy actually) were trying to fix for a long time. The '/' icon should work though
Youtube Channel: https://www.youtube.com/c/Nibgames