Sounds

Sounds

Re: Sounds Posted by G4MER on Mon Dec 21st 2009 at 3:06pm
G4MER
2460 posts
Posted 2009-12-21 3:06pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
hey guys,

I am using a generic sound ( Ambient ) On the flags the DOES NOT LOOP, does that mean its not a looping sound, and needs to be checked or does it mean it is a looping sound and does not need to be checked. Also what is a good volume level, and what should the sphere size be? Also my sounds work on the first round but are not on the next.. why?

I can upload my map if you want to check it out.
Re: Sounds Posted by Le Chief on Tue Dec 22nd 2009 at 12:02am
Le Chief
2605 posts
Posted 2009-12-22 12:02am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
"Muhnay" said:
I am using a generic sound ( Ambient ) On the flags the DOES NOT LOOP
Just exactly as the name says this prevents a looping sound from looping, so you enable this if you do not want the sound to loop. This is because looping sounds have a cue point embedded in them which is what makes them loop.
"Muhnay" said:
Also what is a good volume level, and what should the sphere size be?
Ummm..... was that a serious question? Don't you think this would depend? :scared:
"Muhnay" said:
Also my sounds work on the first round but are not on the next.. why?
There are several reasons this could be happening. Maybe the sound is just being triggered when the map loads and not every new round?
Aaron's Stuff
Re: Sounds Posted by G4MER on Tue Dec 22nd 2009 at 1:07am
G4MER
2460 posts
Posted 2009-12-22 1:07am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
1: Uhm its not clear thats the reason for the question.

2: Yes. Does it matter if its 10 and so on..

3: How do you fix it?