Q: How do I..

Q: How do I..

Re: Q: How do I.. Posted by G4MER on Thu Jan 7th 2010 at 5:45pm
G4MER
2460 posts
Posted 2010-01-07 5:45pm
G4MER
floaty snark rage
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The wife (TM), is making a model for me. I am wanting to make a glossy white plastic/medical/apple tech like texture for her to use.. but I am unsure how to get that wet glossy plastic like look. Any ideas or advice?

EXAMPLE:
http://andreasnor.com/wp-content/uploads/2009/03/robot_model_texture_finished.jpg
Re: Q: How do I.. Posted by Le Chief on Fri Jan 8th 2010 at 1:14am
Le Chief
2605 posts
Posted 2010-01-08 1:14am
Le Chief
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You have to use cubemaps to get this effect.

Put this line in your model's vmt to enable cubemaps on the model:

"$envmap" "env_cubemap"

With this line you can add a tint to the reflection, 0 is the minimum value, 1 is the maximum value, first value is for red, second for green, third for blue so in this example the reflection has a green/blue tint:

"$envmaptint" "[.1 .8 1]"


With this line you can change the satuartion of the reflection where 0 is greyscale and 1 is normal saturation:

"$envmapsaturation" "0.7"

You should also specify an envmapmask with this line which controls how reflective each part of the model is, otherwise the model will be consistantly reflective and it wont look very realistic:

"$envmapmask" "props/model_mask"

Here is an example of the Scanner model's envmapmask where white is fully reflective and black is non reflective:
User posted image
Lastly, ensure you have effectively placed env_cubemap entities in your level. ;)
Aaron's Stuff
Re: Q: How do I.. Posted by G4MER on Fri Jan 8th 2010 at 9:35am
G4MER
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Posted 2010-01-08 9:35am
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Cool deal, thanks Aaron.
Re: Q: How do I.. Posted by Riven on Fri Jan 8th 2010 at 6:00pm
Riven
1640 posts
Posted 2010-01-08 6:00pm
Riven
Wuch ya look'n at?
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1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
This post is too much related to a Source editing question over Art in general, -Moved & answered ~o)
Blog: www.playingarchitecture.net
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Re: Q: How do I.. Posted by G4MER on Fri Jan 8th 2010 at 7:48pm
G4MER
2460 posts
Posted 2010-01-08 7:48pm
G4MER
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No its more related to Modeling.. bust since we don't have a Modeling section I posted it in ART.
Re: Q: How do I.. Posted by Le Chief on Sat Jan 9th 2010 at 2:33am
Le Chief
2605 posts
Posted 2010-01-09 2:33am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Muhnay said:
No its more related to Modeling..
Yeah modeling but the question you asked was related to the Source engine hence "Source engine editing", it's not just for level design stuff. ;)
Aaron's Stuff
Re: Q: How do I.. Posted by G4MER on Sat Jan 9th 2010 at 5:43am
G4MER
2460 posts
Posted 2010-01-09 5:43am
G4MER
floaty snark rage
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
What if this model was not for the source engine but rather just a model? I asked how to make a model have that shiny glossy texture, so I am a bit confused how its source related. Your answer was source related my question was not. No big deal really glad for the help... does not matter where the post is located.

Seems like there is a lot of stress here and I am a bit in a mood. So I am sorry if I come across cross.

Yak and Orph and a couple others have been on my ass for some time now, and this has gone from a community that talked and discussed mapping and related items to a bash fest, and I am just tired of it. I have even taken part in it with my Post to Orph and fucking off.. so I am no better. But if there is not a stop put to this sorta behavior here and the constant personal attacks, then I will not take any further part in the pit.
Re: Q: How do I.. Posted by Le Chief on Sat Jan 9th 2010 at 7:50am
Le Chief
2605 posts
Posted 2010-01-09 7:50am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Oh haha, I guess I just assumed this was for the Source engine as I know you (and your wife) model for Source. :hee:
"Muhnay" said:
Yak and Orph and a couple others have been on my ass for some time now
Yeah I've been following what's going on. :popcorn:
Aaron's Stuff
Re: Q: How do I.. Posted by Riven on Sat Jan 9th 2010 at 10:53am
Riven
1640 posts
Posted 2010-01-09 10:53am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Muhnay said:
No its more related to Modeling
Which is true, and I have no problems moving it back if you can make a better case for it :D

-OR, if you'd like to edit your first post to reflect your intentions better, I'll move it back then.

3 reasons why I switched it:
  • There is no mention of the modeling program to which you would have been referring to in the first post.
  • Aaron's answer (and also my own experience with the stuff) -IS Source engine specific.
  • Your acceptance of the answer.
So, as you can see, I thought the "cat was in the bag" on this one. 8-)
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202