Fog Control

Fog Control

Re: Fog Control Posted by G4MER on Thu Jan 28th 2010 at 5:56pm
G4MER
2460 posts
Posted 2010-01-28 5:56pm
G4MER
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Is there a way to keep fog to a certain level, like only up to your knees,or hovering above a swamp area only?
Re: Fog Control Posted by Riven on Sat Jan 30th 2010 at 2:06pm
Riven
1640 posts
Posted 2010-01-30 2:06pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
yes, but it's not gonna look like the fog simulated by the env_fog entity.

Here's a list and explanation about all the entities in Source that let you implement and control fog, dust and smoke in Source: http://developer.valvesoftware.com/wiki/Dust

Also if you're working in the Orange Box, you'll have access to the info_particle_system which lets you emit custom made particles. So, if you're looking for your own effects, that would be the way to go, but you'll need to learn a new tool to get what you want. However, those other entities list should help get you what you want.
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Re: Fog Control Posted by G4MER on Sat Jan 30th 2010 at 10:46pm
G4MER
2460 posts
Posted 2010-01-30 10:46pm
G4MER
floaty snark rage
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Can it be done with an animated brush?
Re: Fog Control Posted by Le Chief on Sun Jan 31st 2010 at 12:48am
Le Chief
2605 posts
Posted 2010-01-31 12:48am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Also to note the volumetric fog is more expensive than the global fog (env_fog) but the volumetric fog looks nicer. ;)
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