custom textures in half life2 dm

custom textures in half life2 dm

Re: custom textures in half life2 dm Posted by Soul Destroyer on Sun Feb 7th 2010 at 7:45pm
Posted 2010-02-07 7:45pm
1 post 10 snarkmarks Registered: Feb 7th 2010
i have made some custom textures for hl2dm...they show up in the texture browser for hammer...but they wont draw in hammer...they leave a blan wireframe behind after applying them to the brush.....i think i have missing settings in the vmt file but cant find what they are...here is my settings
"LightmappedGeneric"
{
"$basetexture" "materials/customtex/stone/brick080"
$surfaceprop    brick
}
what is the [pre]
"........ for ...what goes there
Re: custom textures in half life2 dm Posted by Le Chief on Mon Feb 8th 2010 at 12:02am
Le Chief
2605 posts
Posted 2010-02-08 12:02am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
It should be customtex/stone/brick080 not materials/customtex/stone/brick080. ;)
Aaron's Stuff
Re: custom textures in half life2 dm Posted by haymaker on Mon Feb 8th 2010 at 4:31am
haymaker
439 posts
Posted 2010-02-08 4:31am
haymaker
member
439 posts 921 snarkmarks Registered: Apr 1st 2007 Location: CAN
yes Aaron has pointed out that all paths in vmt's are relative to /materials. On top of that though i have no idea why you are having html tags in your vmt like that. here is standard custom one from my hl2dm folder:
"LightmappedGeneric"
{
    "$basetexture" "dm_pueblo/pueblo_stone1"
    "$surfaceprop" "rock"
}
where the absolute path is
D:/Steam/steamapps/accountname/half-life 2 deathmatch/hl2mp/materials/dm_pueblo/pueblo_stone1.vmt
thers no 'div' 'pre' or anything else there, is that something that happened in yr post?
Re: custom textures in half life2 dm Posted by Le Chief on Mon Feb 8th 2010 at 4:39am
Le Chief
2605 posts
Posted 2010-02-08 4:39am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Yeah I think the html tags is some snarkpit glitch.
Aaron's Stuff
Re: custom textures in half life2 dm Posted by Riven on Mon Feb 8th 2010 at 8:25am
Riven
1640 posts
Posted 2010-02-08 8:25am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
This is a Source Engine related topic; I'll just go ahead and move it there for ya. No biggie 8-)
Blog: www.playingarchitecture.net
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