Re: [map] kap9dm
Posted by kvackabill on
Tue Apr 20th 2010 at 9:24pm
17 posts
642 snarkmarks
Registered:
Nov 11th 2009
Uploaded updated version, fixed the cubemaps.. (the reason they werent built is I included the wrong bsp).. also the grass should work now...
I tried it on another computer and everything looked ok.
Re: [map] kap9dm
Posted by G4MER on
Tue Apr 20th 2010 at 10:28pm
Posted
2010-04-20 10:28pm
G4MER
floaty snark rage
member
2460 posts
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Registered:
Sep 6th 2003
Location: USA
Is there anyway I can get you to compile another version of this map for Counter Strike Source?
Re: [map] kap9dm
Posted by kvackabill on
Wed Apr 21st 2010 at 12:41pm
Posted
2010-04-21 12:41pm
17 posts
642 snarkmarks
Registered:
Nov 11th 2009
I am well aware of the faulty gameplay in this map. It's more of a design project than anything else.
The map is playable though, but any more than 4 players would be a nightmare..
As for converting it to CS; it would probably be better because of the less hectic tempo. But it still wouldn't be good gameplay wise, the only way it could be playable is as an aim map.
Re: [map] kap9dm
Posted by ffjakebrake on
Thu Apr 22nd 2010 at 4:37am
16 posts
2 snarkmarks
Registered:
May 12th 2009
Location: Lake Tahoe, California
I think your map is a good "base" for a map, but it unfortunately does not lend itself to deathmatch gameplay. Inside the buildings require increased flow. Doors are too small, hallways are too narrow. More props needed inside also. Outside connectivity and flow also needs some help. If you can improve these areas then I think this would make a good deathmatch map! As I said, I think this is a good map as a base so I sure hope you release additional versions.
Re: [map] kap9dm
Posted by kvackabill on
Thu Apr 22nd 2010 at 8:56am
17 posts
642 snarkmarks
Registered:
Nov 11th 2009
As I said I have not put any time into making it suitable for deathmatch. It is what it is.
Maybe I will continue working on it, but I don't think so.. it would be very hard to change those things (making hallways broader and doors less small etc)..
When I continued building on this map, I didn't think it was going to be good gamelpay wise. I was just interested in finishing it and thought it would be a fun project to work on.