** Executing...
** Command: "d:\steam\steamapps\XXX\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\XXX\counter-strike source\cstrike" "C:\Users\XXX\Documents\Map\jb_portal_test.vmf"
Valve Software - vbsp.exe (Jun 8 2010)
2 threads
materialPath: d:\steam\steamapps\XXX\counter-strike source\cstrike\materials
Loading C:\Users\XXX\Documents\Map\jb_portal_test.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in d:\steam\steamapps\XXX\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 332 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\XXX\Documents\Map\jb_portal_test.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (5) (904346 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4475 texinfos to 3538
Reduced 56 texdatas to 52 (1556 bytes to 1395)
Writing C:\Users\XXX\Documents\Map\jb_portal_test.bsp
7 seconds elapsed
** Executing...
** Command: "d:\steam\steamapps\XXX\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\XXX\counter-strike source\cstrike" "C:\Users\XXX\Documents\Map\jb_portal_test"
Valve Software - vvis.exe (Jun 8 2010)
2 threads
reading c:\users\XXX\documents\map\jb_portal_test.bsp
reading c:\users\XXX\documents\map\jb_portal_test.prt
424 portalclusters
1225 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 88 visible clusters (0.00%)
Total clusters visible: 24988
Average clusters visible: 58
Building PAS...
Average clusters audible: 385
visdatasize:38718 compressed from 47488
writing c:\users\XXX\documents\map\jb_portal_test.bsp
0 seconds elapsed
** Executing...
** Command: "d:\steam\steamapps\XXX\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\XXX\counter-strike source\cstrike" "C:\Users\XXX\Documents\Map\jb_portal_test"
Valve Software - vrad.exe SSE (Jun 8 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\XXX\documents\map\jb_portal_test.bsp
Setting up ray-trace acceleration structure... Done (2.38 seconds)
7350 faces
260965 square feet [37579056.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
7350 patches before subdivision
54840 patches after subdivision
84 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
transfers 11310980, max 1217
transfer lists: 86.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(172774, 218640, 245185)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(47794, 60796, 67174)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(12962, 16699, 18250)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(3811, 4840, 5132)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1125, 1405, 1444)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(358, 429, 420)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(116, 133, 123)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(40, 43, 38)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(14, 14, 12)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(5, 5, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0259 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 232/1024 11136/49152 (22.7%)
brushes 1826/8192 21912/98304 (22.3%)
brushsides 18784/65536 150272/524288 (28.7%)
planes 13698/65536 273960/1310720 (20.9%)
vertexes 11000/65536 132000/786432 (16.8%)
nodes 2204/65536 70528/2097152 ( 3.4%)
texinfos 3538/12288 254736/884736 (28.8%)
texdata 52/2048 1664/65536 ( 2.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7350/65536 411600/3670016 (11.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6688/65536 374528/3670016 (10.2%)
leaves 2437/65536 77984/2097152 ( 3.7%)
leaffaces 9358/65536 18716/131072 (14.3%)
leafbrushes 2640/65536 5280/131072 ( 4.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 60332/512000 241328/2048000 (11.8%)
edges 37053/256000 148212/1024000 (14.5%)
LDR worldlights 84/8192 7392/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 337/32768 3370/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7941/65536 15882/131072 (12.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 9/512 3168/180224 ( 1.8%)
LDR lightdata [variable] 4147956/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 38718/16777216 ( 0.2%)
entdata [variable] 220713/393216 (56.1%)
LDR ambient table 2437/65536 9748/262144 ( 3.7%)
HDR ambient table 2437/65536 9748/262144 ( 3.7%)
LDR leaf ambient 8689/65536 243292/1835008 (13.3%)
HDR leaf ambient 2437/65536 68236/1835008 ( 3.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/23438 ( 0.0%)
pakfile [variable] 174112/0 ( 0.0%)
physics [variable] 904346/4194304 (21.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 18550
Writing c:\users\XXX\documents\map\jb_portal_test.bsp
1 minute, 5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\XXX\Documents\Map\jb_portal_test.bsp" "d:\steam\steamapps\XXX\counter-strike source\cstrike\maps\jb_portal_test.bsp"