Re: Map ingame renders everything?
Posted by AchillesRawr on
Sun Aug 15th 2010 at 8:13pm
5 posts
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Registered:
Oct 2nd 2008
I'm creating a map for a game I play, The Specialists Mod, and I'm having an issue when it comes to w_poly.
When I stand in one far corner of the map, there are hallways and turns and walls in the way and all kinds of stuff that should lower the running w_poly count, but when I'm in either far corner of the map, it renders Everything. I'm not sure what can cause a map to be rendered one corner to the other even though its not a large open area.
There are 2 large arenas, both with a sky texture just at the very top, a hallway connecting them, and then 2 smaller rooms running off of it.
[IMG]http://img245.imageshack.us/img245/2807/wtfrender.jpg[/IMG]
This is what the layout basically is, and when I'm standing where that pink box is and looking in the direction of the opposite end, it renders everything, my w_poly count jumps to 3700.
Any information on as to why the map renders everything even though a lot of stuff is entirely out of view? Even a lot of stuff from that one corner is out of the Max Viewable Distance, it's still being rendered. I'm very confused
Re: Map ingame renders everything?
Posted by Orpheus on
Thu Aug 19th 2010 at 11:46am
Posted
2010-08-19 11:46am
Orpheus
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Occupation: Long Haul Trucking
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Usually, but not always, its because you didn't do a full compile. Most people do fast ones and wonder why the R's are so bad.
Try that 1st.
Have your hallways curve back upon themselves between the transition areas.
Alter the plain upon which all the differing areas are set upon.
Load the game in software mode and use "r_drawflat 1" Much better for determining problems with r_speeds I assure you... Once you get used to what you're seeing that is. drawflat won't render over 1000, the max upper limit of the HL1 engine, so whateer is removed is in your problem zone.
The best things in life, aren't things.
Re: Map ingame renders everything?
Posted by AchillesRawr on
Sat Aug 21st 2010 at 6:12am
5 posts
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Registered:
Oct 2nd 2008
Perfect, thank you, I fixed the problem