Did home based servers change?

Did home based servers change?

Re: Did home based servers change? Posted by G4MER on Tue Dec 7th 2010 at 4:54am
G4MER
2460 posts
Posted 2010-12-07 4:54am
G4MER
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I was able to prior to the update, have a test server where people could join in and play test my maps..

I tried sv_lan 0, but still no response.. what am I forgetting?
Re: Did home based servers change? Posted by Le Chief on Tue Dec 7th 2010 at 8:01am
Le Chief
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Posted 2010-12-07 8:01am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
This may help.

Or you should be able to use the dedicated server tool.
Aaron's Stuff
Re: Did home based servers change? Posted by G4MER on Tue Dec 7th 2010 at 8:11am
G4MER
2460 posts
Posted 2010-12-07 8:11am
G4MER
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Thanks Aaron, that is for HLDM, I am looking for CounterStrike Source... I am not sure what to replace the "-applaunch 320 - is HL2DM" for CSS.

I have bypassed my router all together to get a direct connect to the internet. thinking that may of been what was keeping people from joining.. I wish it was still as easy as sv_lan 0.

So I am guessing this is what I need to do...
Starting a listening server (Quick and Easy)
The above was all optional for a quick and easy solution do the following.
Handle the firewall mess.
Make a config file. server.cfg
Place the following in this file.
net_start
sv_lan 0
deathmatch 1
maxplayers (whatever you want)
map (mapname ie dm_overwatch, dm_lockdown)
restart

now your friends can connect via "connect YOURIP" in the console.
So I need a config file named server.cgf, I place these in my cstrike folder I am guessing? With the info above in it, minus the deathmatch because this is for CSS and not HLDM.

OR can I just in console type net_start and then sv_lan 0?
Re: Did home based servers change? Posted by G4MER on Thu Dec 9th 2010 at 12:51am
G4MER
2460 posts
Posted 2010-12-09 12:51am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
A friend of mine sent me this, and it worked, so I wanted to share it here with others, so you can get your home based test servers working too..

"sv_lan 0" not working for you?
It wasn't working for me. So I figured more people have/had this problem.
Here's a simple fix.

Code:
bind "," "sv_lan 0;sv_region 1;net_start;heartbeat;changelevel newfutur1;heartbeat"

Change newfutur1 to your map name.

This will only work if you have the map that you're changing level to. You may need to change the name to a map that you have. I.e. de_dust2

but for mappers, this is gonna be a pain in the ass to update the bind for every new map -_-
A fast method of doing it is just...
bind ","
The , key is binded to "sv_lan 0;sv_region 1;net_start;heartbeat;changelevel newfutur1;heartbeat"
Simply copy the last part, change the "newfutur1" to your map, and rebind the key.
Re: Did home based servers change? Posted by Riven on Thu Dec 9th 2010 at 6:09pm
Riven
1640 posts
Posted 2010-12-09 6:09pm
Riven
Wuch ya look'n at?
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1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Ah thanks for looking into this! This will make for a nice reference when working on multiplayer maps.

[EDIT]: Post moved to source engine editing forum. :)
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