[map] DM_LONG_HAUL

[map] DM_LONG_HAUL

Re: [map] DM_LONG_HAUL Posted by b4dk4rm4 on Wed Dec 29th 2010 at 2:56am
b4dk4rm4
6 posts
Posted 2010-12-29 2:56am
b4dk4rm4
member
6 posts 471 snarkmarks Registered: Dec 29th 2010
This is a a discussion topic for the map "DM_LONG_HAUL" by b4dk4rm4 which can be found here

Map description:

It's been awhile since I made anything for HL2DM or any other game for that matter. This map was meant to get me back into the swing of things.
My friend Twitch and I were once quite active with mapping and he has since been more active than I. Got to get back up to speed with ya buddy!

I have the most custom content in this level than any other map I have worked on previously BUT....please be kind as I also used this level to
attempt to learn many new things. My modeling skills are minimal so as I asked, please be kind. I plan on releasing some of the models for use
in other source based levels/mods on our site

Map screenshots:
Loading embedded content: Map #3381
Re: [map] DM_LONG_HAUL Posted by Orpheus on Wed Dec 29th 2010 at 11:59am
Orpheus
13860 posts
Posted 2010-12-29 11:59am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
LOL, that looks like some of the loading docks I have to deal with in California. The truck noses are so close together.

Nice to see someone doing a map with big trucks though. Good luck with it.

You need some trash dumpsters and some butt cans. A few dozen pallets would be nice. Some damaged product lying around as well. You also need some indigents waiting around to beg for stuff. :hee:

(these comments are strictly based on the screens)

The best things in life, aren't things.
Re: [map] DM_LONG_HAUL Posted by G4MER on Thu Dec 30th 2010 at 4:12pm
G4MER
2460 posts
Posted 2010-12-30 4:12pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
From the look of your screenshots, it looks great! Yeah you should listen to Orph on the LOT LIZARDS, he would know what they look like all too well.
Re: [map] DM_LONG_HAUL Posted by Orpheus on Thu Dec 30th 2010 at 4:19pm
Orpheus
13860 posts
Posted 2010-12-30 4:19pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I am still unsure how indigents equates to lot lizards but if that's how you read it, so be it.

The best things in life, aren't things.
Re: [map] DM_LONG_HAUL Posted by Juim on Thu Dec 30th 2010 at 8:07pm
Juim
726 posts
Posted 2010-12-30 8:07pm
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
Nice work so far.
I really like what you have going here, but as Orph said, it needs a few things. First off there are some rather large open areas throughout the map with little or no cover. Perhaps some dumpsters/products/more trucks or something. Second, for such a large map, there seems to be a major shortage of long range weaponry. I found one crossbow(up on a roof), one RPG, one ARP, and just about one of everything else (except a 357, although I might have missed that). Game play would increase quite a bit if more players had more access to the long distance weaponry. Third, It might be nice to open up a few more of the loading dock doors to facilitate entering and exiting the warehouses, and also, your windows are too slim to jump through. While it may be nice to snipe from a few of them, most people would like to be able to get through one of them in a pinch.
Fourth, Maybe open up a truck container or two here and there. They would be great places for ammo/teleports/chargers, etc.
Finally, there is an opening in the wall where you left a huge gap, but clipped it. Either open it up or put a fence there to complete the visual.
On a side note, some exploding barrels and a few other standard chuckables would be nice, and I would really love to throw those red tool chests at someone!.
Could use a bit more optimizing as well. r_speeds dropped by more than two thirds in a few areas. Otherwise it looks clean and well lit enough in most areas.
Keep up the good work, look forward to the next version.
Re: [map] DM_LONG_HAUL Posted by b4dk4rm4 on Tue Jan 4th 2011 at 4:20pm
b4dk4rm4
6 posts
Posted 2011-01-04 4:20pm
b4dk4rm4
member
6 posts 471 snarkmarks Registered: Dec 29th 2010
Thanks for all of the input guys! I'm making a new draft with many of the suggestions...well...except for the "lot lizards and indigents" lol and hope to get it posted soon. Thank you for the compliments as well!