Re: Question about textures
Posted by Condus Mundus on
Fri Dec 31st 2010 at 5:26pm
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Can someone tell me how I can find out which HL2/CSS textures have these materials?
MAT_DIRT
MAT_GRASS
MAT_SAND
MAT_SNOW
If this is a nonsense question then I must not understand how this works, but I am trying to make a map for the Stranded gamemode for Garry's Mod and these are the materials that "foragable" textures must have. This is assuming that "materials" are, as I understand them, flags that you can give a texture to determine its sound and reflective properties.
Thanks in advance.
Now remember kids. Asking questions is a good way to get censored by the government.
Re: Question about textures
Posted by Condus Mundus on
Fri Dec 31st 2010 at 6:22pm
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So do you think it would at least be logical? Meaning that textures that have a name implying dirt would have the MAT_DIRT and grass MAT_GRASS etc.(Although the gamemode, I assume, just needs one and not a specific type for any reason).
Thanks as well for explaining materials in Source. I am familiar with the GoldSrc system but couldn't understand the difference between the two. Also I hoped that Source would have a materials.txt or the like similar to GoldSrc's system so that I could just read a list of all the available textures that I could use for this kind of mapping.
Now remember kids. Asking questions is a good way to get censored by the government.
Re: Question about textures
Posted by G4MER on
Fri Dec 31st 2010 at 8:03pm
G4MER
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I wanted to give you props for the Answer RIVEN but I don't see a way to do that. But this was a good question, when you start to make models for Source you have to deal with these properties in your models so they act accordingly.