Civ 5

Civ 5

Re: Civ 5 Posted by Orpheus on Sat Jan 1st 2011 at 4:52pm
Orpheus
13860 posts
Posted 2011-01-01 4:52pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Been playing since Christmas. I like the new game. It seems/feels a bit more balanced conscience to me. Nobody has a marked initial power advantage. The only downside I have found so far is you can no longer stack units. I dearly loved taking cities with a multitude of units stacked. One clear advance to the game is after you discover optics your units can enter the water without the constant need of building boats. This helps dramatically in exploration. I have also noticed that the AI players aren't nearly as quick to suck your ass when you get more powerful than they are. This can be a plus or a minus depending I guess on how much you counted on them doing it. Since I concentrate on sciences first and military second, this usually got me a fair bit of ass sucking. It initially called for a restructuring of my play methodology.

I have noticed that the game is power hungry. With the setting to DX11 and every freaking thing running that when the world gets full even my quad core feels the pain. My cpu runs normally at 29c will go up to 38c in just a short while.

I truly notice nothing grand about dx11. It has a dx9 setting. I might for grins load it just to see the degradation level. Its not like setting a game like stalker to dx11 noticeable when I set Civ to dx11 at any rate.

Anywho's, anyone else playing it can comment?

The best things in life, aren't things.
Re: Civ 5 Posted by Orpheus on Tue Jan 4th 2011 at 2:50am
Orpheus
13860 posts
Posted 2011-01-04 2:50am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Notice dust bunnies have set up residence in this thread too

I have noticed that they took the pollution dilemma out of the game. It sucked to have it but it did make you more aware while playing. This version of Civ seems in many ways more simplistic than of old.

Anyone else get that feeling?

The best things in life, aren't things.
Re: Civ 5 Posted by Riven on Tue Jan 4th 2011 at 7:32am
Riven
1640 posts
Posted 2011-01-04 7:32am
Riven
Wuch ya look'n at?
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1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Yea, I haven't played my copy of it enough to justify buying yet. (Yes I bought it). But they certainly have 'distilled' it down.

I for one like that they took the stacking ability out. I feel like there's no more ambiguity about how many units and what types you have any more. What you see on the field is what's there. And it makes land more valuable, and island cities that much harder to take over. You gotta be able to fit all the units you want to maintain, so you may need to take that extra city to fit the troops!

I am saddened they took religions out of the game. I can't stand them in real life, but as a game mechanic, I thought it worked! I wish you could name your own religion and have that name spread throughout the land :lol:

But yea, having them take that out made the game feel absent of culture. I know the borders and what not are still affected, but It's like with religion, you could still "invade" other countries without having to.

Of course in this one now, the AI is a lot smarter, and it can be quite challenging at times. If you want to set up an attack around the borders of a neighboring country, they'll get suspicious by third troop you place (if they're not already allied with you). -And they might call war before you do! Of course, that depends on which AI personality it is though.

Sorry for not posting earlier... You know how it goes: You read it, tell yourself to comment later, then forget. That's always my dilemma. :nag:
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Civ 5 Posted by Orpheus on Tue Jan 4th 2011 at 1:42pm
Orpheus
13860 posts
Posted 2011-01-04 1:42pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
They did seem to reduce the amount of buildings I suppose. But there is still a shitload of stuff to build.

What I cannot get is why obsolete tech building still exist after you pass a milestone on tech. I mean, I am in the future tech now and my newer cities still have stables to build for mounted units. Whats up with that? They think everyone is gonna play Poland in the late 30's?

I also noticed that city maintenance is a bit oversimplified. Its insanely simple to keep your people happy now. Course I am playing on an easy setting but still it used to me murder to keep everyone happy. Most especially if you had units outside a city.

I do like that the cities can defend themselves. With you only being able to have one unit in a city, you used to be able to take one with almost no effort if it had just one but now the city does all the work for you. Your units are free to wander the land. You don't have to stay close to home as much.

The advantage of units going to sea is way cool too. No more building transports. Coolness.

Still I cannot help that since they removed all the tedium's that the game feels simplistic now. Times were you had to micro-manage all your cities because the default setting would either starve them to death, or you'd have a city full of the wrong building types for say "Science" if that's your wish. Now, its very rare to micro do anything. The cities, even those across the world do just fine. Distance seems no issue. You can even get a "We Love The King Day" by simply giving them access to a specific commodity. You dump a shitload of gold unto a NPC city that has what you need and the next turn you have love from everyone in your empire.

Anywho's I am beginning to feel like I am playing an over simplified console game instead of my usual computer one. I would almost believe that they created it for the console crowd.

I plan on finishing this game and then upping it to a way harder setting to see if it alters the play. If it remains this simplistic I'm gonna be powerfully disappointed.

The best things in life, aren't things.