Round Portal Door

Round Portal Door

Re: Round Portal Door Posted by G4MER on Sat Jan 8th 2011 at 6:01pm
G4MER
2460 posts
Posted 2011-01-08 6:01pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
http://www.zinge.net/img/3D/3D_Door.htm

The above link shows a door kinda like one my wife is making, I was curious how would I have this open correctly in game? func_rotating_door or some other way.. please advise. Thank you.
Re: Round Portal Door Posted by Riven on Sat Jan 8th 2011 at 6:49pm
Riven
1640 posts
Posted 2011-01-08 6:49pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Well, if the thing is going to be an animated model, then simply using its own collision hull to prevent moving through it while tied to its animation of the doors swinging. There wouldn't be any Hammer entities tied to it to simulate that. It would be all in the model's animation.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Round Portal Door Posted by Crono on Sat Jan 8th 2011 at 6:58pm
Crono
6628 posts
Posted 2011-01-08 6:58pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
You could also just make it like a canned thing, like, if you interact with some object (like a panel) to open the door it plays your opening animation and it's a prop whatever and you can then pass through it, instead of having the game think it's a door.

Which is what Riven just said >_>
Blame it on Microsoft, God does.
Re: Round Portal Door Posted by G4MER on Sat Jan 8th 2011 at 9:01pm
G4MER
2460 posts
Posted 2011-01-08 9:01pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Is there a tutorial on this? I would need to follow one as I am not quite sure how to set this up.