Re: [article] Interview with Jon Rickenbacker
Posted by Orpheus on
Sun Jan 9th 2011 at 2:30am
Orpheus
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Thanx. blushes
The best things in life, aren't things.
Re: [article] Interview with Jon Rickenbacker
Posted by Orpheus on
Sun Jan 9th 2011 at 1:36pm
Orpheus
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I still feel that if you bite off to much you're less apt to make your works as complete as the could be. So depending on the person, Small scale might mean a single room to an amphitheater. Does that make more sense?
[edit] Here is two perfect examples. Halo 1 and Stalker: CoP
Halo was ugly as home made sin. Those level editors should have been shot.
CoP, this game must have been made by another team than the first two games. The attention to detail was lacking in several areas. I found on more than one occasion you could see through the floor of a building straight to the skybox (or something blue)
Anywho's, hope this clarified.
The best things in life, aren't things.
Re: [article] Interview with Jon Rickenbacker
Posted by Crono on
Tue Jan 11th 2011 at 3:14am
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Mesh is actually the proper term in computer graphics, just to note.
If I wanted to speak for myself I would have said "I" or "We".
Blame it on Microsoft, God does.
Re: [article] Interview with Jon Rickenbacker
Posted by Crono on
Tue Jan 11th 2011 at 5:55am
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That's exactly where my comment stemmed from.
Blame it on Microsoft, God does.