Re: A re-spawnable func_physbox
Posted by Condus Mundus on
Wed Feb 16th 2011 at 12:46am
Posted
2011-02-16 12:46am
169 posts
118 snarkmarks
Registered:
Apr 24th 2010
Occupation: Thinking up random profile details
Location: Forty minutes south of Nowhere.
So, what I am trying to accomplish is this:
1. The player presses a button, after a few seconds a func_brush begins to "fade in" in the spot the Physbox is going to be in a minute (I can get this to work).
2. After a minute or so the func_brush is toggled invisible (I can also do this part) and the physbox is spawned.
I also need it to have a limit on how many of these physboxes can exist at a time.
I vaguely remember an entity that can take a template entity and reproduce it when triggered but I can't remember which one this is nor how to set it up.
If someone could give me a basic overview or a page on the VDC that goes into this that would be awesome.
Thanks
Now remember kids. Asking questions is a good way to get censored by the government.
Re: A re-spawnable func_physbox
Posted by Condus Mundus on
Wed Feb 16th 2011 at 11:13pm
Posted
2011-02-16 11:13pm
169 posts
118 snarkmarks
Registered:
Apr 24th 2010
Occupation: Thinking up random profile details
Location: Forty minutes south of Nowhere.
I realize I may have not been clear on one point, I cannot use the VDC's search function because of my web provider's content filter gone awry which is why I ask for information in this way.
Now remember kids. Asking questions is a good way to get censored by the government.