[map] dm_glacierbase

[map] dm_glacierbase

Re: [map] dm_glacierbase Posted by Finger on Wed Feb 9th 2011 at 3:39am
Finger
672 posts
Posted 2011-02-09 3:39am
Finger
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672 posts 1460 snarkmarks Registered: Oct 13th 2001
This is a a discussion topic for the map "dm_glacierbase" by Finger which can be found here

Map description:

This is an entry for the 20 brush mapping competition. The theme is a small deathmatch map, in an arctic base.

Map screenshots:
Loading embedded content: Map #3391
Re: [map] dm_glacierbase Posted by Orpheus on Thu Feb 17th 2011 at 11:59am
Orpheus
13860 posts
Posted 2011-02-17 11:59am
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Hey bud. Just outa curiosity, how did this tiny map end up a 53 megs zip?

The best things in life, aren't things.
Re: [map] dm_glacierbase Posted by Finger on Thu Feb 17th 2011 at 1:57pm
Finger
672 posts
Posted 2011-02-17 1:57pm
Finger
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I zipped up the final vmf and texture folders, along with the map which already had the textures baked into them. (this was for people who wanted to look at the map in hammer). Also - displacements are pretty heavy. Sorry :hee:
Re: [map] dm_glacierbase Posted by Orpheus on Thu Feb 17th 2011 at 2:49pm
Orpheus
13860 posts
Posted 2011-02-17 2:49pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
No prob bud. I was just scratchin my noggin trying to get my mind around 53 megs. I figured it was textures tho.

I'll dload it as soon as I can find some free net.

The best things in life, aren't things.
Re: [map] dm_glacierbase Posted by Le Chief on Fri Feb 18th 2011 at 3:53am
Le Chief
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Posted 2011-02-18 3:53am
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Finally played this!

The use of the 20 brush limit in this is impressive because you wouldn't think that a brush limit was enforced, the level's visuals and layout feels wholesome as it is.

And the way you integrated the hard metal brushes with the organic snow displacements was visually and gameplay wise really effective. This map on a larger scale, no brush limit, would be something to see for sure.

The other thing that worked out well was the snow-floor/snow-wall blending to match the physique of the displacement. And looking through the source texture folder, you have displacement etc maps.
Aaron's Stuff
Re: [map] dm_glacierbase Posted by Orpheus on Mon Feb 21st 2011 at 5:12pm
Orpheus
13860 posts
Posted 2011-02-21 5:12pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Uhh, Duncan.. I found an issue.
You can swim outside, or below the water. I dunno why or how, but you might wanna address this and re-release.

I'd also suggest some cold damage to the water. If its possible.

[EDIT] 139 views. 19 downloads. 2 ratings.
I'd say you're way above average for the present Snarkpit.

The best things in life, aren't things.
Re: [map] dm_glacierbase Posted by Finger on Tue Feb 22nd 2011 at 12:47am
Finger
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Posted 2011-02-22 12:47am
Finger
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672 posts 1460 snarkmarks Registered: Oct 13th 2001
Strange - i placed a giant kill-brush that should prevent that from happening. I noticed in Aarons level, if I fell, I didn't die. Is something possibly going on with these entities?
Re: [map] dm_glacierbase Posted by Orpheus on Tue Feb 22nd 2011 at 12:49am
Orpheus
13860 posts
Posted 2011-02-22 12:49am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Well... I guess I'll be quiet then since its not something you did.

The best things in life, aren't things.
Re: [map] dm_glacierbase Posted by Le Chief on Tue Feb 22nd 2011 at 1:01am
Le Chief
2605 posts
Posted 2011-02-22 1:01am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
"Orpheus" said:
Uhh, Duncan.. I found an issue.
You can swim outside, or below the water. I dunno why or how, but you might wanna address this and re-release.
Yeah I noticed that too, and I got myself caught under the displacements.
"Finger" said:
I noticed in Aarons level, if I fell, I didn't die. Is something possibly going on with these entities?
Are you playing it in Half-Life 2?
Aaron's Stuff
Re: [map] dm_glacierbase Posted by Orpheus on Wed Feb 23rd 2011 at 3:42am
Orpheus
13860 posts
Posted 2011-02-23 3:42am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Le Chief said:
Yeah I noticed that too, and I got myself caught under the displacements.
And you didn't report it cause??

The best things in life, aren't things.
Re: [map] dm_glacierbase Posted by Le Chief on Wed Feb 23rd 2011 at 8:38am
Le Chief
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Posted 2011-02-23 8:38am
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I just assumed it was by design, that he couldn't fix it because of the 20 brush limit. :uncertain:
Aaron's Stuff
Re: [map] dm_glacierbase Posted by Orpheus on Wed Feb 23rd 2011 at 10:47am
Orpheus
13860 posts
Posted 2011-02-23 10:47am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Le Chief said:
I just assumed it was by design, that he couldn't fix it because of the 20 brush limit. :uncertain:
and, lowering the water to the floor would have increased it? OK.. I can see that I suppose.... LOL, nah. :lol:

The best things in life, aren't things.
Re: [map] dm_glacierbase Posted by Le Chief on Wed Feb 23rd 2011 at 12:21pm
Le Chief
2605 posts
Posted 2011-02-23 12:21pm
Le Chief
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"Orpheus" said:
and, lowering the water to the floor would have increased it? OK.. I can see that I suppose.... LOL, nah. :lol:
Huh? I don't understand what you're trying to say... that honestly sounded like it came from a teenager.

Lowering the water level would not have fixed it fully because there would still be a gap between the "sea bed" and the displacements. I don't really think this discussion is worth polluting Finger's map thread with is it? :scared:
Aaron's Stuff
Re: [map] dm_glacierbase Posted by Orpheus on Wed Feb 23rd 2011 at 7:24pm
Orpheus
13860 posts
Posted 2011-02-23 7:24pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Dude, methinks you're letting muhnays bad disposition alter your perspective of the sentences you read. Before you say that's not true I'd like to point out that every time he posts some off the wall comment everyone else starts to see demons in replies that aren't there. There is, or was no hidden meaning to my post.

I said, Duncan could have lowered the bottom of the water brush to fill in the gap between the areas in question.

I was laughing at you because your logic that it would have increased his brush count was not right. I was LAUGHING at you, nothin more.

In other words, its my opinion that the brush count would have not changed.

The best things in life, aren't things.