Re: Shadow Volumes
Posted by omegaslayer on
Thu Feb 24th 2011 at 5:46am
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Hello fellas,
I have a question to propose to you (maybe even this is the wrong community - but this place has always surprised me), but do any of you have experience with shadow volume techniques for making shadows. Its not the concept that I dont get, its finding the edges to extrude to create the volume. I mean I guess I could check against every edge in a mesh, but when meshes are 500+ polygons, that could be a problem. Anyone have any special technique they can think of?
PS: in openGL is preferable, but directX I could handle.